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Still detailing up the armor set and need to do the different body types.  Not entirely sold on the colors but I'm still tweaking things.  

And the 2nd image sort of shows the new offhand system for torches and shields.  I haven't done the animations or the logic for things like shields reducing different amounts of damage yet but the basics are there.  Torches work in third person and first person views and cast their own light.  Making a proper torch model is on the list of things to do now as well.  

The change over to Unreal 4.26 and the new sky systems has had a few repercussions on the overall lighting.  I'm trying to learn and tweak the lighting as I go but that's been taking a bit of my time this week too.  

The caves I'm working on the lighting and started on detailing and prop placement.  I have the story / quest line stuff outlined and partially written and I'm trying to figure out how to handle the cave respawning.  There's got to be a decent balance between scripting interactions and dialogue for the player but also allowing the player to revisit a location and not have that location feel totally dead or "completed".  

Coming up next imp animations and NPC clothing!  

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Anonymous

I agree about the colours. The brown and the blue-silver seem to clash a little