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The next build is shaping up to be a big one.  The plan is to have the succubus fully ready and working in game, to use her as a proper demonstration of the grappling systems, and to have the early game quests implemented and flesh out the player experience.  

Still working on the succubus' animations.  Her base functionality animations are in engine and ready to go.  Stuff like running, melee swing, throwing, etc.  I'll be starting on her scene animations tonight.

I reworked the grappling system to support multiple grapple stances, anatomy dependent grapples, and nested grapple levels.  Eventually it will also support visual fx, audio fx, "damage" events, and a dialogue trigger.  I'm hoping to have the bulk of the system ready and working with the succubus build.  

The quest lines for the early game factions have been written.  Roughly each major business establishment in town has their own faction, agenda, and questline.  So far this is the tavern, the guards, the general goods store, and the blacksmith.  Now there's a ton of dialogue to write as well as the gameplay logic.

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