Succubus Texturing (Patreon)
Content
Still messing with some of the colors and a few of her shapes. The hair is still placeholder but it'll end up being a similar color and style on this base version of her. I'll start on her rig in the next few days. It should be interesting to figure out the rig for her tail drain attacks. I'm thinking it'll be a blendshape or two in order to get her tail to open up.
The plan is to make her the big bad guy in the final shot of the trailer. I'm thinking like a close up shot of her smirking at the camera? I've also been working on the cave / dungeon environment set for her and doing some post processing performance tests. On my machine any time I start turning up depth of field on the post process volume I lose like 10 fps. It might be worth it for the look I'm going for in the caves but I think it'll end up being a balancing act.
The next build I'm shooting for mid to late next month. I don't think the succubus will be ready in time but it should have some new animations, more polish on the environments, and a few less bugs.
Lastly - 1.10b is open to all patrons! Can grab it from the post here.