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The sculpt is almost done. I finally figured out how I wanted the wings and tail to look.  I'm still not totally sure about the belts on her wrist and ankles.  Those might change a bit more.  Need to finish up the detail pass on her and then start the low poly mesh.  

Oh, and her hair is placeholder for general shape and volume.  I'll do the actual hair card placement when I get her back into Maya and I'm working on the low poly.  

The beginning of the week I was mostly working on those bug fixes and then pushing out the hotfix build.  I did miss the bug where any items the player drops in the world disappear after a save and then load.  I was able to track that bug down and I'm about halfway through the actual fix, I grabbed the wrong parent class and now it's a lot of assigning the correct parent and then renaming a few things but I haven't figured out a fast bulk way of doing it so it's just a whole lot of hand editing.  

I did get a bit of time to work on some props and the cave interior models.  I'm updating the old cave meshes and textures to hopefully not be so flat.  

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Anonymous

Love the design! Out of curiosity, will there be planes for futa enemy types?

slaen

Yup, it'll take a little bit longer to get into game because there needs to be an extra set of animations done but this succubus will probably be the first enemy to have a futa variant in game.