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Took a little bit of time to work on the early game succubus.  She still needs a proper detail pass but I think most of the larger shapes and overall feel of the character is coming together. 

I also ran into some navmesh issues working on the new map. The map is too big to build a static navmesh so I ended up switching over to the navmesh invoker system in UE4.  If anyone else is running into similar issues let me know and I can at least try to point you in the right direction.

The goblin girl also is getting some new animations as well as some polish on her old animations.  I'm hoping to have all of the original cycles polished up for the next build.  

Speaking of the next build.  It should be out next month.  At this point there's 2 major things left to do.  The basic setup and dialogues for the NPCs in town and the polish for the goblin girl animations.  


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Opticon Studios

Ohhhh cannot wait to spend some time with the lovely looking succubus

Wake

Yesss, Succubus :D I love me some futa succubi!

Genickzwirbler

now that's something interesting