Open fields and lore brainstorming (Patreon)
Content
Environment work continues. A lot of the landscape stuff is roughed in. Started bringing over the interior sections from the old map.
Did another pass on the NPC spawn system especially for the town inhabitants. Now when an NPC is spawned it will check the time of day then assign where that NPC should spawn, and what tasks they should be doing. I think this is the way I'll handle NPC schedules for day/night routines. This way if the player enters someone's house at night the spawn system will detect that and spawn the NPC at home in bed (depending on the hour). Rather than trying to simulate every piece of the NPC's daily schedule this will just be broad strokes. I think it's roughly the level of fidelity that is in Skyrim as far as NPC daily routines.
Took a bit of time to polish the gobin's AI behavior tree. There's still a few edge cases that she doesn't handle too well but her combat is coming together. I had one test build where the AI was too good and would react instantly to any of my actions and she would just stomp my face in every time. Figured I should tone that down a lot.
Lore stuff (possible/maybe minor spoilers???). Nothing here is set in stone and will almost certainly change but I wanted to get the overall campaign story arc roughed out. It drives me nuts when a long running television show gets to season 2 or 3 and they completely lose the story and go off the rails. I'm hoping to avoid that if I can. The main story is centered around 2 factions the demons and the inquisition.
The demons entire goal is to corrupt humanity by indulging in their baser instincts and also opening up more and more doors to the demon realm (sort of like the gates from Elder Scrolls Oblivion). I'm hoping to give the player the option to fight the demons or join them and help them in their goals. Not sure if I need one main big demon to be running the demon faction or if they should just all have the same / similar goals and drive?
Then the inquisition is sort of but not quite a religious / policing order that on the face of things has this noble intention of fighting the demons but the reality is there's a lot of politics, corruption, and abuse of power. They won't be nice people and will try to push people around and control them through fear. I want to give the player the choice to join them or oppose them. If the player joins them they'll get to see the career of another inquisitor that will rise through the ranks to the height of power and be completely corrupted by it. I'm thinking something very similar to Kefka from Final Fantasy 6. Sort of unstable to begin with but then completely insane and with too much power by the end.
So that's a lot of work and I don't want anyone to expect the grand final battle content anytime soon. But the next few steps will be designing out the low level Inquisitors and the low level succubi/incubi/omnibi? and finding a way to introduce them to the player early on in the game. What do you think?