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Got a little sidetracked this week with bug fixes but the goblin alchemist is almost ready.  Her first narrative scene is written and storyboarded out.  I need to do all the associated animations and hook them up in game.  She'll be the first character to use the new narrative scene system.  Which essentially is branching dialogue paired with animations.  It also has triggers in place so that if Feign ends up being successful enough then voice overs can be added on top without too much extra effort.

I also started the goblin animation reworks.  Doing polished animation takes me a whole lot longer than the old placeholder animations did.  But I'm almost finished with the loops for one full position.  

Bugs and stuff:  

Broke then fixed the skin shader for non human characters.  Then updated all the associated textures to work with the not broken shader.

Fixed an old bug that has been plaguing me forever.  When the player has an object in focus then quickly focuses on a character then back to that object it would crash the entire game.  In complicated scenes with lots of objects this was really noticeable.  That should be fixed now.

Renting a bed in the tavern has been fixed too.  I had the default behavior never check if the  player had actually paid for the room and so the player could always use the bed.  That has finally been fixed.  Renting a room in the inn will allow the player to use that bed for roughly one day.  I still need to write something so that the player can't continuously pay to rent the same room even when the room has already been rented to them for that day. 

Finally for this coming week:

I'm a little behind where I wanted to be but I will have a build out this month.  This week I'm just going to focus on the Alchemist's narrative scene, animations, and her dialogue tree.  She looks great walking around in game already and I'm really hoping people enjoy her content.  


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Keygain

I cant wait for the update Amazing work so far