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Most of the stuff for the goblin alchemist's hut interior is ready to go.  I do need to do some material tweaks so that everything isn't the exact same shade of woodgrain.  Then there's also all of the potion bottles to do and a couple carpets to really tie the room together.  And of course a taller stool so that she can actually reach the top of the counter.  

The local witch has disappeared and this goblin alchemist has taken up residence in her shop (which is why none of the furniture is goblin scale).  The alchemist is only just getting set up and could use some help with fetching a few basic ingredients.  Once that's out of the way she has some interesting ideas and experiments that she's wants to pursue for other potions but she's going to need a test subject.  Of course any volunteers will be amply rewarded.  

Last things left to finish for this patch are getting her dialogue into the game, the initial game loop and fetch quest to help her find some potion ingredients.  Then if I have the time I'll see about polishing the original goblin animations and maybe even doing some that are specific just to the alchemist.  I'm hoping I can have all that ready to go for the 1.8 build next week - but nothing is set in stone just yet.  I want to have her stuff mostly whole before I send her out the door.  


Other stuff - version 1.7 is now open to all patrons.  

Which also means that version 1.6 is open to the public.  


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E i G H T

Excited for this!

Lyk

T

Keygain

Amazing keep up the good work