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I released two hotfixes the other day when Doomy in the Roomy came out balancing and fixing some of the day 1 bugs and problems, but today I released a new patch that adds some extra generic tilesets, fixes and balance changes.

Added: Four new generic tilesets that may spawn on every map except Woody's Woods and Falling Wood.

Added: Missing sound cue when pausing the game.

Added: HarveyB to the art credits. He made the blood splatter textures that are in the Video Store maps and I somehow forgot to credit him for that, lmao. Sorry mate!

Fixed: A bug where the first light on the stairwell door on Floor 3's Librarial Detour was transparent instead of red.

Fixed: Wolmit's audio not virtualizing when silent.

Fixed: A bug where the level generation on the Home levels were a little jank.

Nerfed: Bongo sight range from 2,500 to 2,000

Nerfed: Thompson Trench Fodder's kill chance from 50% to 33%

Changed: The interaction range for the keycard door for boss maps to be larger.

Download: https://drive.google.com/file/d/1g7fj4vtL8ZmUyyAtq-_NB4I3WZRD84eO/view?usp=sharing

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