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Well heyo howdy, so that October roadmap was a bust (no surprises there) cause I'm still working on the final level cutscenes, lmao. Turns out they're much more complex than I anticipated from the way Padre story boarded them. But it's no big deal, doesn't matter when I finish them, I'm not gonna crunch myself to death to try and reach a November 26th release date, y'know.

Anywho with all that out of the way, let's talk about the new animations and rigs me and Padre have been implementing into the game. Every boss/main antagonist for a level will have their own set of animations and rigs to give them a bit more life. Less stiff characters in this game, the better. Unfortunately Jelliens and the main crew won't be getting rigs and animations cause it's already too late, we're too far into development to give em' all slicker animations than the stop motion ones atm. But since these level based enemies are easier to work with and deserve more of a spotlight, we've decided to give them animations. Here's a few worth showing off to y'all!

And that's a wrap, have a fantastic day and I hope you enjoy the rest of your Spooktober!

Comments

Abdulla Alteneiji

ohh so thats why mrs pom was in the menu screen

Tashina Linder

These animations are amazing! Keep up the good work.