The Final Level Is Done, Gameplay Wise! (Patreon)
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Damn, about time eh? LOL
Yup, you heard that right, I finally finished the final level from beginning to end, gameplay wise. It's insane it took me from the end of May all the way to the end of September to finish this level for the most part. Up next, I gotta program and animate all the cutscenes for the level and I'll finally be focusing on polishing and bug fixing the game! I don't want to get ahead of myself, but if I can knock all these cutscenes out by the middle of October, I should totally have enough time to polish and bug fix the crap out of this game for a November 26th release. Don't tell anyone this, but November 26th is the release date I'm aiming for. I know it seems kind of obvious so it doesn't matter if you spilled the beans, but like, I don't want to say this, miss the deadline and the public getting pissed off at me again for delaying the game, y'know.
It's been too long since I've given you any footage or screenshots of Around the Clock, so please accept this vague screenshot as a token of my gratitude for sticking around Patreon, whether you've been here for only a month or a year! :D