Class Concept: Dexterity Classes (Patreon)
Content
Second set of classes for Project Dark Emblem - dexterity classes! For these classes, I wanted to focus on leather/fabric as the main component of their outfits. Outside of that, I wanted to really focus on practicality for this group and make the two gendered versions relatively similar accordingly (although it makes it a little difficult to see which gender is which). With these, we have:
The Monk - this class is, well, monks. It's fairly straightforward. I didn't want to place it to one kind of monastic tradition, so I pulled from several. In addition, I wanted to give them tattoos on their hands akin to how the Acolyte had tattoos on their bodies as a source of their power. I realized a bit into the process that the femme version of this outfit looks A LOT like Korra, which I suppose makes sense.
The Skirmisher - these guys were interesting to design. The point of reference was Roman and Greek skirmishers, who often ran around naked with slingshots. Obviously that wasn't going to fly, so I went for a minimal, but still covered body. In addition, I wanted to give a bit of a leather holster for both the male and female designs to make it feel a bit "tougher" than the monk as this class was a hybrid dex/might class.
The Thief - the thieves were interesting to design not only because I find dark dex types fun (love the extra theatre kid energy they often have), but also because there was a bit of lore that ran alongside them. The thieves were a part of a larger guild of assassins who rose to power with the fall of the city, Bael. When designing them, I wanted them to look like torn-up Victorian urchins, as that's the aesthetic of the city. Lots of pockets for illicit things and hoods were also a must.