Quick Update (Patreon)
Content
I haven't posted anything lately because I've been really sick. They opened up vaccines for my tier so I got mine on Monday and I've been down with flu symptoms all week. I'm hoping the next shot won't be so bad, although my doctor said don't count on it lol. I'm due for my second shot around April 13th so just as an FYI I may be quiet here for up to a week after that if I get sick again.
Content Updates:
I've been working on stuff as I felt up to sitting on the computer this week, here's where I'm at on current projects...
Objects:
After pulling a bunch of files from my WIP folders I was able to put together over 80 separated plants, flowers, pots, and vases. This is NOT everything and is mostly base game. There will be more I'll add to this in the future but I think what I've got is a good start!
Recipes:
The mill ingredient recipes and food recipes are nearly done and I'm aiming to have them posted tomorrow night (see some images above). I ended up spending a bunch of time on the textures for these recipes but the cowplant cake is SO adorable and the pancakes are so fluffy!
The poll ended with wooden bowls being the winner for measured ingredients so I've updated the wheat flour and sugar and will include those with the next download. Once these have been released I can wrap up the Harvestable and Recipe updates since they rely on the other mill ingredients before I can wrap them up.
Harvestable & Recipe Updates:
The previous week I worked on recipes and harvestables. I had to update my spreadsheets to include the information for all the craftable ingredients so that recipe costs continue to reflect the actual costs of all the ingredients. That took up a bit of time connecting all the data but it works great now. Some harvestables and recipes needed updates to their pricing to accommodate the new recipe ingredients.
I also FINALLY installed SCCO and played around with it. In the process I figured out what I was doing wrong and was able to get my ingredients to work with SCCO recipes!
I created a bunch icons to match all the buffs I created for any consumables (recipes, harvestables, and drinks). Because it was entirely too much work, I cut down some of the tuning so that there will no longer be different chance percentages for different types of foods (i.e. sodas used to have a higher chance of giving a buff compared to food items). I may look at adding this back later if I have more time.