Home Artists Posts Import Register

Content

Video with previous loops included - Right-click on pc to enable looping

Video of just the new loop 

I wasn't sure if the "reverse cow-girl" position would work for these two but I think it looks fine, although I am not entirely happy with animation dolphin here, so that's something I'll tweak before the final release. A close up alternative angle of this loop is coming in a few days.


By the way, I realize we skipped from WIP 4 to WIP 6, but that's because these are internal names, WIP5 was not released.

Files

Comments

Yuko

Aaaaaawwww tas i love it cant wait to See more

Alatreon

Beautiful work!

Anonymous

I'm super curious, do you use soft body collision simulations for the penetration movement? Yours has always looked fantastic and I would really love to know if that's how you do it OR, do you have to animate things like the expansion of the penis when he goes back down, the slight bending with the pressure, and the widening of the orifice as it goes in - keyframe by keyframe and you're just stupidly good at it?

tasuric

Unfortunately most of it is done manually as you say, keyframe by keyframe as I haven't found a way to automate the process yet. Things that might have worked in a limited case are not up to dealing with the rather generous "girth" being introduced to various holes in my animations. The only thing that is currently large automatic is the "path" the member takes through the hole.

Anonymous

Hmm. So the avoidance of the member clipping through the orifice is just precise keyframing? And when you say the path, do you mean you've designed an opening into the model that the member can fill, or does it just clip through the model in exactly the spot it should, so it -looks- like there's an orifice it's penetrating?

tasuric

Yes, its just keyframing. As for the path its the latter, a large portion of the member is "on rails" and the rails are fixed to the hip of the target.