Coven of Calahree, v0.8.2.5 (Patreon)
Content
***Bad Ends are currently bugging out because I purged leftover map data. Will fix soon!
***this patch fixes 50 issues - including missing maps in Chapters 2 and 3 that make the game unprogressive. Freya's House should be able to be delivered to and the map spasming out when teleported to view Malary's house has been fixed. We're slowly working our way "up" the ladder, so there may be more. We'll do our best to find them.
***another new patch, another 60 issues fixed.
WE'RE IN THE ENDGAME NOW, PEOPLE.
With this, we're almost finished with this project. At the risk of repeating myself [from this post] there's still a lot to look forward to! New games are on the horizon, and new projects will always rear their heads.
But until then, this one is getting pretty close to finished!
It's not perfect yet - there are still some issues that I'm having polishing and porting through. But I (and at least one very helpful playtester) have been able to make it through to the end of the story. This update leaves off right before the big fight with Calahree, because I'm not happy with how that turned out, and I want to be able to lead into the Epilogue with no issues for anyone who played through to the final boss.
Padget in Chapter 6 might act wonky - I'm not sure. There's a scene where she disappears and comes back fat - it might not work. I'll figure it out.
I've been told that Chapter 7 is punishing so I did what I could to make it a little easier on you. Gabby's a little higher leveled and the Corrupted Wyvern in Chapter 7 has half health. I've also added an antidote item, and Heal now heals poison - oh and there's a revive spell for Gabby in Chapter 7.
Okay! Now then. Onto some of the main features of this chapter.
The Dev Room is back up and running, mostly. I wasn't able to include game clips because the game's not done yet. But the other features in the dev room are up and running.
the Fight Club is now open! Grind to make those battles a little less difficult.
the Item shoppe is up and running, but the dialogue hasn't been fully implemented yet. The scripting is a little complicated, so it's still stuck in Chapter 1. You should still be able to buy things, though.
Dienro house is still closed off to all chapters except for Chapter 2. Again, the scripting gets complicated here, and I need to be able to make sure it works in the epilogue too. And since the epilogue hasn't been written yet, the house will remain closed.
All of those maps above are "single" maps - meaning that they spit you back out in the chapter that you began in. And holy crap am I worried that it's gonna spit you out in the wrong chapter and break the game. So let me know if this happens so that I can either fix the issue or patch the map shut again so that I can have time to fix the issue.
There are a couple of other things that I think y'all will like though! Again, not done, but getting really really close!
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DOWNLOAD - v0.8.2.3[SF] - Start at Chapter 6 (Do NOT transfer saves - start new game)