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Hello guys.

Here's the other outfit.

Like before, you'll need MoreSlotID by lwlin (get it from either here or CTRL+F search for MoreSlotID here).

DOWNLOAD 

BAIDU DOWNLOAD 

Password for the file:

KGs7utY=#h{NE{y8

IDs List:

Again, you'll need MoreSlotID to have this work.

  • Swimsuit 209920201
  • Neck Accessory 354920201
  • Waist Accessory 357920201
  • Waist Accessory 357920202
  • Head Accessory 350933201
  • Arm Accessory 359920201
  • Hand Accessory 360920201
  • Ear Accessory 351917202
  • Ear Accessory 351917203
  • Socks 214909201

The coordinate included is 1.2 only.

All the parts except the cloth parts are remade from scratch, the cloth was adapted to the HS body on a body extrusion, and the cloth of the skirt stays unmodified. Textures were made in Substance Painter.

You can color the gems here, I assumed that the shader wouldn't allow it, but it does and works pretty well. You can also color the cloth parts of both the swimsuit and the skirt.

The neck cloth part can be toggled on/off in the character maker with the option switch.

The neck accessory piece was put in the neck slot, but acts much better if you move it in the maker to the breast slot and adjust it to the neck, it clips much less. The gem will still react to physics.

Something I really liked about this outfit was the wrist bracelets, how they move around and don't just stay there statically. I wish I had known this was possible before.

I've attached more previews in the post.

On the weekend I'll be working a bit more on Takumi's model, I'll rig the hair and make the expressions I plan to use. I still don't know if I should use the jaw bone at all outside of blowjobs, since in anime characters rarely move their jaw unless they open wide.

Then on the week I'll be working on Helena's Update, which will also contain the hair she uses by default with this outfit.

See you!

Files

Comments

Gurn

Ouch that's hot.

Zeaska

链接:<a href="http://pan.baidu.com/s/1dFMWu2X" rel="nofollow noopener" target="_blank">http://pan.baidu.com/s/1dFMWu2X</a> 密码:mnhn As the picture. skirt go through into body too much ... So,I think the skirt bone weight need re-paint. Or,change the monobehavior a little of the dynameic-bone. Nice work beside this problem. Especially these accessories rework~

roy12

Yeah, I know it clips a lot, if I knew what I need to do to import both the body with its colliders and then attach the skirt to it but in the Unity Editor I could probably do much better, since I bought the Dynamic Bone script. Do you know of a setup to import the body with the colliders and attach stuff to it? It would be nice to know since I'm gonna have to do it later for my other project anyways.

Zeaska

You need “Unity 5.3.5f1 (64-bit)”. MUST this version. You need to learn how to package your mod with it.(some package script). Then you can check out your skirt flow effect in Unity software directly to find the best monobehavior you want.And that is my best try upto now_(:зゝ∠)_. As the game's body bone including skirt bone can't be add bone(7 bones). We tried to change/modify it so many times,And failed. We think it will need some plugin at least to re-programme the hole game if you want to change the bones...Sadly,no one can do this part of programming job.

roy12

No no, I mean, I know how to do all that, since most of the accessories monobehaviours I got them from the Unity Editor. I was asking if you knew how to properly attach the skirt to the body skeleton in Unity Editor, like, where should the root of the skirt skeleton go attached to the body skeleton. I guess I could experiment later.

the frikking

A wonderful work, Roy, thanks !!