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Hello guys.

I've been working on this outfit.

The cloth parts are using modified original textures since I don't think I'd be able to make better patterns than the original ones, they're very complicated. However I used the base body for the topology, so I was able to make it as tight fit as possible without clipping. It's colorable of course.

The metal parts, gems and gold painted ropes of it are using new textures and models though.

I was able to make the skirt use its original bones. But they don't collide as nicely as I'd want them to. They flow well with physics though.

The gems are colorable. Turns out the gem shader I used for the Gyaru Outfit piercings and earrings can use the color slider and I just assumed it couldn't.

The gems in the accessories react great to physics, I was able to use the Dynamic Bone script I bought in the Unity Store to check values in real time in the Unity Editor and export the script directly from there. That way I have a visual feedback of what I'm changing.

It's almost finished. Today I'll be working on the arm bracelets, earrings and calves accessories. Should be done by either today or tomorrow, and then I start working on Helena's update, which will contain the hair she uses with this outfit.

I'm off to bed now, see you!

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Comments

Gurn

Awesome work, truly. I'm hoping this fits well with my custom Helena body that I modeled side-by-side with the DOA5 proportions (via XNALara). Matching her body in DOA5 requires wideslider to lower the boobs far enough. :)

roy12

That's no problem, since the outfit is using the body topology it will fit pretty much perfectly with any slider values.