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Hello guys.

Been some time since I started this, sorry about the delays, I've been a bit busy with the trip and the paperwork I needed to do.

DOWNLOAD 

BAIDU DOWNLOAD 

MIRROR IN CASE SITE IS DOWN

Password for the file:

Gtx^Vw')?YzJ7?Xd

IDs List:

  • Swimsuit 209919
  • Shoes (F) 215914
  • Gloves 212918
  • Head Accessory 350932
  • Arm Accessory 359915
  • Hand Accessory 360914
  • Leg Accessory 361325

The coordinate included is 1.2 only. If you want to use the outfit in 1.1, either wait for me to make the 1.1 coordinate or just adjust the outfit yourself.

For this one I didn't set the accessories at a fixed position yet (will do in a future update where I'll add other stuff) so use the character maker to position them correctly.

This is the first time I've used Substance Painter. While it does a good job at easing texturing, it gave me some issues with seams even though said seams didn't appear in Blender. Some stayed, and some were only visible in Substance's 3d view. I'm also not happy with its performance, this outfit takes a huge toll on my system when I have all the pieces loaded in Substance, it's really annoying. For the next outfit project I might try Quixel Studio since I've used DDo, and I know what I should expect.

I've attached previews in the post.

Anyways, have fun. Today later I start working on Marie Rose's update and after that's done I go with Ciri.

TODO:

  • Finish "tattoo" body suit.
  • Add hair accessories.
  • Add stamp detail on the left bracelet.

See you!

Files

Comments

Grenot Guillaume

Great work... And wonderfull girl too

SanKiNshin

Sweet! Releasing a Character card soon as well?

Skult

I don't know about anyone else, but I keep getting an error from each download link, "Connection errorConnection failed: Too many connections"

Anonymous

Having issue downloading as well. Both link doesn't work for me

roy12

Yes, try again. The server was overloaded and I had to upgrade the plan.

roy12

Same thing, the server was overloaded and I had to upgrade the plan.

Zeaska

have you do the anti-fliter?looks a bit too light

Anonymous

Which face model is that?

Zeaska

I use Substance painter too. You need process the maintexture with (ctrl+L export 90/243) within PS.And specmap the better. BTW,why not open the 4E2D color change?

roy12

I'm using metal workflow, not specular. I'll try that with the main texture. And no color change because I would have to use the 3mask shader, and that shader is terrible.

SupaRioAmateur

Comon roy, that shader is still giving you trouble? Great work!

roy12

Well, I did the levels thing with output set to 90/243. That only made the clothing brighter and the gold duller.

Zeaska

How much is the material‘s parameter within SB3U? R G.B I mean. It should be 0.63 0.63 0.63 (same as official mod). and metalic and smooth should be 0.55 & 0.4.