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Hey guys.

I've been working on Motoko today.

I ended up rigging her face from scratch, because I didn't want to use SFM or XPS models. I think it turned out fine. Surprisingly, only the eye lashes were a bit difficult to rig, but the mouth was actually very smooth from the beginning.

The head is adapted, expressions are done, the brows are done, and so is the main texture. The eyelashes, just like the hair, don't use alpha.

So, now I have to go with the normal map, the specular map and make the occlusion map. Which means, tomorrow I should be importing her into the game, if not finishing her already.

See you!

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