Broken Silicon 129: Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer (Patreon)
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A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more!
0:00 Who is Zach? When did he start "making games"?
9:13 Why choose Video Games as a creative pursuit over movies?
11:25 Should games be used as teaching tools more often?
16:19 How does college help you become a better developer?
19:05 Who should be a solo developer? Who should join a bigger team?
24:41 Unity vs Unreal Engine 5
30:07 Why does UE4 have stuttering? Why does Dunia have so much screen tearing?
43:35 Mistakes to Avoid in Game Development
49:00 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady?
1:05:05 Balancing Weapons in MP Shooters
1:15:50 Advice for giving effective feedback to developers
1:22:42 Funding Indie Projects
1:33:25 Advice for getting your kid into game development
1:39:12 Gracemont and big.LITTLE for enhancing future games
147:30 Is Ray Tracing a bigger deal for indie Games more-so than AAA games?
Follow Zach: https://twitter.com/kaderazachary
Zach’s Games: https://ducknoir.itch.io/
https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/