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Chapter 14 Page 18 - http://bit.ly/1Ke73Kz Time for a fun mini-discussion about spellcasting. There hasn't been any actual discussion on the act of casting spells in-comic, so I hope you all will enjoy it. While considering the magic system for Spellcross, I put a heck of a lot of thought into how I wanted to approach it. There's D&D styled magic which is based on memorization and strict somatic/vocal components with reagents, there's Wheel of Time styled spellcasting that kills you as you use it, etc etc. My main concern was crafting a spellcasting system that was both freeform (allowing for characters with highly specialized casting styles) and still adhered to a classic elemental wheel. There's also the "mp bar" of sorts with one's essence pool from which they draw the energy to cast a spell. It all comes together in what I hope will be a coherent and engaging system of magic. Things are still low powered right now in the story, but soon you might get to see some more complicated, over the top spells...

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Comics - Ch14 18

In the City of Aria, the last great capital of the world, life revolves around mysterious dungeons and the monsters that crawl from them. Adventurers gather from the world over to battle in these dangerous labyrinths, seeking the fame and fortune that comes from exploring them.

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