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Practical Defeat v0.3.0 is now available with a number of Patron-requested features including Devious Devices Equip integration and enemy reactivity to prior defeats. There's more dialogue variation and awareness of previous defeats at their hands. There's still plenty more to be added including thaneship and faction-specific dialogue. If there's something you want enemies to be aware of, comment below (along with any other PD requests you might have).

I've also introduced a new quick defeat system that can skip certain phases of defeat (robbery and the event loop) when you're defeated by the same group of enemies in quick succession. This is primarily intended to prevent infinite defeat loops and reduce the frustration of failing to escape during releases like Devious Devices. Quick defeat will by default trigger remote release outcomes like SS++, Kidnapped by Rieklings, etc. both to prevent additional defeats from triggering and to add higher stakes to losing multiple times.

I'll likely put up an execution release event here soon. But after that I'm going to take a small break to work on some other projects including Devious Followers Framework and Slaves of Tamriel.

And after that will likely be some robbery improvements, specifically adapting the vendor selling system from Battlefuck. This enables enemies to gradually sell and consume the items they steal from you. Vendors from the Hold you're defeated in can start selling your items. This adds some time pressure to getting revenge since you may need to spend many septims to get your items back from shopkeeps. This should hopefully work well with Hexbolt's Sexual Persuasion wherein you can trade sexual favors for discounts.

Other News:

I finished up a basic implementation of native equipping for Devious Devices and am waiting for feedback/permission to continue.

Comments

Jet

Maybe have enemies aware of the PC's race. Such as a Nord making a comment about an Altmer PC or vice versa.

Infinity

is it possible to use your mod only for humans and another mod like nemesis defeat for actors that arent human?

ponzipyramid

PD is compatible with anything Acheron is. That being said, I doubt Ach will work with Nemesis. You can still use YK for non human defeat.