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Hi all, introducing [CGMZ] Colosseum!

CGMZ Colosseum is a plugin that serves mostly as a menu to allow the player to choose which troop they want to fight in a colosseum. Currently it allows you to discover, unlock, and determine which troops have been defeated as well as automatic rewards after the battle (in addition to anything the troop might drop). Each troop can also have a description which supports text codes.

Beta Update:
The Beta for this plugin is finally here! With Beta, I focused on the after-battle options and added some things that people requested to allow them to event custom rewards or just handle what happens after the battle better:
- You can now force the colosseum scene to exit back to the map after a battle ends
- You can now full heal the party after each battle
- You can now set a variable to a troop ID and battle result for eventing after battles
- To use the above, you can now set a common event to be ran after each battle (common events only run on map scene so recommended to use this with the exit scene option)

Hopefully this will remove a lot of restrictions that were previously there for after battles, as the player would have just been sent back to the Colosseum scene to choose another battle. In future beta updates and before the full release, I will look to expand on this even further, but I felt that this plugin had been in Alpha too long and wanted to put it to beta

This update adds some common features I am going through and adding to all of my plugins including showing the list window on the right, a parameter to set the width of the list window, and the option to use up the Touch UI space if Touch UI is disabled.

This update also fixed a bug that caused colosseum troops to be sorted by their troop ID rather than the order they appear in the colosseum parameters. To cut down on JSON errors, this plugin also uses the new way my plugins parse JSON to warn you of an improper parameter instead of crashing the game. If something is not working right, please view the dev tools console and see if it might be a JSON error with one of your parameters.

Finally, this update added a new setting for troops called "Repeatable" with default behavior being set to ON. When OFF, this setting will make it so any troop that has already been defeated through the Colosseum cannot be fought again.

This update adds the ability to automatically unlock additional troops after beating a troop within the Colosseum. Previously, you used to need to exit the scene and run a common event with the battle result/troop variables to do this, which was overly complicated and not really the desired flow by a lot of people. This should make it much easier to discover enemies as the player progresses through the colosseum.

This update also fixes an issue with exiting the scene after battle for those who do want that to occur, as the scene windows should no longer briefly flash before the scene exits anymore.


Please be aware that this update requires [CGMZ] Core v1.15.0+! 

This update adds the ability to drag and drop (or delete) each individual piece of display information shown in the colosseum display window. This includes things such as the rewards, description, troop sprites, and more. Along with this, some new header options were added for Description and Rewards. Here is an image of how the new headers look:

 This update also added some window options for both the list and display window, including windowskin, window padding, and window back opacity.

This update also fixed some bugs. Previously, this plugin would sometimes forget the type of fights that would show in the colosseum scene after a battle was won. This plugin should now always remember the types of fights to display. It also fixes a bug where reward text could still display even when there were no rewards.

Comments

Regeta Brown

This is exactly what I needed!