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As was foretold in the ancient prophecies, here's another update with the Necromancy core rules. As with all things Necromancy, they're still a work in progress and may see changes and updates before the game's finalized, but the stuff in the preview is, for the most part, pretty solidly developed right now.

I'd also like to take a second to talk about future updates. The plan, right now, is to get up a content update of some kind every Wednesday. It might be previews, it might be fiction, it might be design stuff, as an absolute last resort it might just be a news update. But drop by every Wednesday evening, and I should have something for you. There can be additional updates at other times, but there will definitely be something each Wednesday.

Finally, a few days ago I processed my first monthly Patreon payment, and the feeling was overwhelming. Thank you, each an every one of you. You are the coolest people on Earth.

Comments

holdenshearer

Oh, I should also mention: The moves need to be cleaned up for presentation consistency, and re-arranged alphabetically or into some kind of order more useful than "literally just the order I wrote them in," but that's for a later clean-up pass. Welcome to the thrill of seeing a work in progress, mind the mess on the floor lol

Anonymous

This is really cool. I tend to view rules as a neccessary evil on the way to creating amazing, heartfelt stories and adventures, but this seems simple, clear and fun to engage with. I enjoyed reading this preview and I can't wait to try it!

holdenshearer

Thank you, I'm glad to hear it. Going to try to get enough stuff up for actual playtesting soon.