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People have been asking for the fully updated comprehensive experience guide so here it is! Even more information on one of the most important guides on the patreon, this one should be very useful to refer to when trying to determine whether any moves you made in the game were good or bad moves!

If you want to see the previous one for more examples, just search "experience" on the patreon and you'll find it!

Comments

George Bouverie

1 minion wave = 80 enemy bucher meats

László Török

I would like to add a fun fact about Tomb. That the minions are actually around 70 exp instead of 80, so technically kills worth more earlier. You have to collect the gems like a madman anyways, so probably it's not worth missing the wave. Catapults worth no exp basically. Also the exp gain from kills in case of lvl difference can be helpful. With like a 3 lvl difference the lower level team would get around twice as much xp for a kill than the other would (which seems nice, but oohh man being 3 lvls down is not good :D and should avoid fighting if possible I think). Thank you for the video, Fan! Saved the document. c:

John Smith

I've never seen a building drop an exp orb, do you need to be near a building being destroyed for your team to get the exp. Cos alot of bosses and immortals in QM push without help... are we both making the immortal pointless and easy to kill and denying ourselves experience. (terribly inefficient) Also, does the exp per kill keep increasing by 50 each level or is level 8 the cap. aka does the ratio change much more after you are like 16 for example.

fanhots

The buildings don't have exp orbs, those just automatically give you the exp whenever they die even if you are not near them. Yes exp per level keeps increasing after level 8 that is not the cap(just didn't want to put all 20 levels there, would make the spreadsheet very bloated looking), I believe the ratio should be the same for the increase per level.