Wicked Perversions: Eggs, Debts and Tentacles v2.1.7g (Patreon)
Content
Changelog v2.1.7g 6/26/2020
- I hope everyone is ready to have a safe weekend! The world is kinda really extremely crazy right now. Don't forget to do something nice for yourself whether that be playing the sims, another game, watching an old movie, or going on a relaxing walk [if able]. It can be really overwhelming to be 'tuned-in' 24/7 and we all need a break every now and then, even if you are working from home.
- Fixed a bug with drama nodes. Drama nodes are the things which control phone calls, among other events. I had a patch activated before eco-living because they were completely broken, when eco living came out I was excited to see that my patch was no longer needed. Sadly, while drama nodes aren't nearly as broken as they were before they still do get stuck in cool-down for too long. Therefore I've re-enabled my patch to help increase the overall frequency of drama node firing (which should now be closer to what they are tuned to fire as).
- Fixed an LE being generated when a DoEH sim sucks on a tentacle.
- Re-tuned debt visits. The mandatory grace period (length determined by randomly sampling an normal distribution) average length has been reduced a little.
- Also reduced the libido of clients a bit and changed the value from being sampled from a uniform distribution to a normal distribution. I realize A LOT of clients weren't getting satisfied until, at minimum, 3 hours of sex. This is insanely long and clients would more often than not leave smelling gross. While you can still get a 3 hour session, it should be much more rare now with most sessions being around an hour and a half.
Changelog v2.1.7f 6/12/2020
- Fixed a bug that caused midnight debt collections to stop for indebted sims after you load a save and switch households. No dodging the debt man this time, nice try! [How else is the city supposed to afford those nice windmills!]
- Fixed a bug which caused relationship information and career information to stay on a sim after putting them on the Doll Shop.
Changelog v2.1.7e 6/10/2020
- It looks like we survived today's game hotpatch without needing an additional one. However, It seems like Maxis still has a few more bugs to work out so if you are hesitant on updating and you haven't yet, I recommend you still wait a bit longer.
- This is a small patch to address a rare bug which generates a LE when clients try to greet prostitutes after arriving to a lot.
Changelog v2.1.7c 6/03/2020:
Yay! We made it through another hotpatch! Did you see how early they released it! No matter, your favorite modders (TURBO, Base, and me) were on the case starting early to work on the hotpatch. It was a tough one but way less catastrophic than we had feared! After I get the LL version out and fix any stray bugs which I may have missed, development on Succubi will resume. Please join the discord and stay tuned on the WIP board for more information on how the occult state is progressing! Currently I'm working on their Pheromonal sweat system :D
- Patched WP for the latest patreon release of WW, BMD, and the Eco-Living pre-patch!
- Fixed the accept additional client interaction on escort call center drama nodes. Now after accepting a call, you shouldn't get another one while servicing a client unless you want too.
- Fixed a bug with BW stealing from drug dealers.
- Fixed a bug where your sim would be assigned to be their own financial advisor when failing to pay a debt bill! Very Naughty
Changelog v2.1.7b 5/24/2020:
- A silent hotpatch, not sending out notices for this one as it fixes a very specific problem.
- Fixes a bug when Black Widow sims try to rob a drug dealer sim while the Patreon version of Basemental's Drugs is installed.
- Removed debug code for the midnight debt collection system.
Changelog v2.1.7a 5/22/2020:
- A small but significant hotpatch to help start what's hopefully to be an awesome weekend!
- Reworked my tentacle detection system to detect more tentacle animations than just ones that use the strangervile plant! Shortly after release of this update, I became aware that there are more tentacle animations than ones that use the special plant, ones that use doors, traschcans, chairs, etc. So, ofc I had to modify my system to support those animations too. In order to impregnate DoEH sims via tentacles, they need to be an animation alone with the tentacle (if another human is there then they get shy) and the animation needs to have the word 'tentacle' in the name. Hopefully this will cover a wide variety of current and future animations.
- I have special player traits which aren't supposed to be ever applied to NPCs (DoEH, Sensually Tight, Black Widow, and PF although there will be a way to add DoEH sims to NPC sims sometime soon), but when certain mods are installed, it has come to my attention, some NPCs seem to have been getting these traits. Therefore I made a new, more aggressive system which should hopefully make this problem a thing of the past.
- Some special cas details my mod applies don't use a standard slot system as to not replace your other cas items. Some examples of this are the Sensually Tight details and the heart eyes effect. It seems for some players, when these details were applied, another cas item would be temporarily removed! This is now patched. The extra details system should be working as expected again.
The Debt system, all mixed up!
TURBODRIVER has added a ton of fun features to WickedWhims recently, such as the strip club, which can have your sim earning a bunch of small chunks of money. Like 5-15 Simoleans at a time. For the debt system this imposed a big problem. Mainly, if you had the debtee take a high percentage of the indebted sim’s income then they may get 0 simoleons from their 5 simoleon tip. This is because 1 simoleon cannot be split up into fractions. It also causes quite a lot of notification spam as every time your sim’s earnings are garnished. So, to solve this problem I’ve moved debt collection until midnight every night for all debt sims. So, in the above example, if the debtee takes 90 percent of your sims income and your sim gets a 5 Simolean payout then 4.50 simoleons will be added to your sims pending debt. Then if you get 50 more 5 simoleon tips throughout the day (and no other income) then you will owe the debtee 229.5 simoleons by midnight. If your sim has been good, and not spent anything, then they should have 255 simoleons in your bank account. For the final payout, rounding still comes into play, so your sim will payout 230 simoleons and have 25 simoleons in your sims bank account as opposed to 0 simoleons that the old system would log.
But what if your sim was a naughty sim and chose to use that money for something else, like paying the electric bill or buying that sweet animal crossing game? Then when bill time comes up, a few different things can happen. If your sim owes a finite amount of simoleons, then their debt is increased in proportion to what was owed that night. If this puts them over the upper limit of what can be tracked, then it will push them into owing an unlimited debt. If your sim has an unlimited debt and they can’t pay, then instead of an increase in debt (which would be meaningless), they will have a financial advisor randomly assigned to help the sim find more lucrative ways to make money. Your sim can expect a call from them shortly (to a few days) after getting assigned.
If you are curious how much your sim owes at midnight throughout the day, they can use the new phone interaction to check their debt. Finally, this system has been made with performance in mind with all debt sims using the same timer. So, 50 debt sims in your game doesn’t equal 50 timers firing every night (which would be insane). But if you don’t have any debt sims in your game, don’t worry. Not even the one timer will run.
Daughter of the Easter Hare Reward Traits!
Since I overhauled Daughter of the Easter Hare, I always meant to add small little ways to tweak how your Bunny sim behaves by adding reward traits just for them. Today I bring you the first 3 of these reward traits (with more to come later).
The First one is Hyper Progestogenic Syndrome. In humans, the hormone progestogen is produced as soon as an egg is fertilized by a sperm cell. This hormone acts as a chemical signal to the rest of the body telling it to no longer allow an additional pregnancy. The person is already pregnant. As in humans, so too in Daughter of the Easter Hare sims. Only, its effects are usually localized to the shell gland (uterus) which is bred. In Bunny sims with Hyper Progestogenic Syndrome this isn’t the case. Instead of the hormone only working on the impregnated uterus it works on all. This means that sims can only have 1 type of pregnancy at a time. So, either an oral, anal, or vaginal pregnancy, not a combination.
Oral Cum Sac Reward Trait! For bunny sims, you may have noticed that when they don’t get vaginally pregnant from cum, they have a chance of storing said cum internally for a few days where it will be given further chances to fertilize the sim. This functionality can now be added to the Bunny sim’s oral reproductive system too. It acts as a separate cum sac than the vaginal one but, unlike the vaginal cum sac, it can only hold cum from two different donors at a time and ofc has a chance of getting filled by swallowing cum!
Orally Infertile Reward Trait! As great as all this oral stuff is, maybe it is not for you. Anal pregnancies? YAS, oral pregnancies? No way! Well good news theoretical person, I’ve added a reward trait which will just render the oral ovaries infertile in DoEH sims. You won’t have to worry about coughing up eggs again!
Sex Object Support!
Some objects I see, and I just get inspired. One such object just crossed my wcif channel, the lovely stranger Ville tentacle plant animations by FausTTerM( which can be downloaded from here: https://www.loverslab.com/files/file/11682-faustterms-animations-update-04162020/). I saw them and I was just like, whai dat no make eggies, sad Nisa :C
So I fixed it, If you have his animations installed for the Strangerville plant object and have a Bunny sim get pleasured by it, then it has a chance of causing the Bunny sim to start producing eggs depending on the orifice which is getting pleasured. Running an egg farm has never been easier!
WIP Quickie:
This time I have a small content update while I work on a bigger update. Succubi at last! There has been a lot of exciting progress made towards succubi including the addition of an occult form system! I feel it’s too much of a technical topic to adequately explain in a wip post here but there is plenty of more information available on the discord for those interested in this achievement along with a checklist (pinned in the wip channel) of what’s done and what still needs to be done for succubus part 1. For now I’ll leave you with a teaser image above showcasing the icon for the succubus occult state (and the one I’m currently using for my profile) along with the demo image I’ve been sharing in all kinds of places showing my test succubus in both their human and demonic form. Please note, like the vampire dark form, you will be able to customize your succubus to look how you please, this is just how I customized mine for my debugging sessions while I create the occult state. You can make your succubus look however you wish when Succubus Part 1 is released!
As always, more to come soon!