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Hi!

It seems that the last image missing to create the demo with the new gameplay was completed this week. However, I didn't have time to build the demo today as I didn't have any free time left.

Next weekend, I'll check to see if there are any missing inter-level images. After that, the new demo will be ready.

What's going to happen next? I honestly don't know. Many people write me that the build that is ready at this stage is too boring. Wandering through the mazes is too boring.

Yes, I'm not at all arguing that simply exploring mazes is pretty boring work. That being said, exploring mazes is not the main feature of the game. The feature of the game is the large number of size-difference images that appear in certain situations. I'm planning hundreds of different images in the game. Even when encountering the same enemy, different images should, each time, appear.

But these images take a very long time to create. No matter how hard I try, I can't create more than two images a week. Because of my main job, I can only do development in the evenings.

I need to think about how to make the gameplay more interesting. As I realized, the maze is not the best solution. But what to replace them with? I don't know yet.

And, while I'm thinking, I'll keep creating new size-difference images. Next in line is creating images with heroines from different anime. Yes, I think I mentioned before that another feature of the game will be the tiny hero's meeting with anime heroines. And now I need to create appropriate size-difference images. That's what I'll be doing in the coming weeks.

The working build of the game has been updated. The link is available to active paid subscribers.

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