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V0.25.0.1 bugfixes

  • Sometimes passing day with too high or low rep caused errors/softlock.
  • lumira event increased current stam instead of max
  • level didn't get inherited properly within ranges in some circumstances.

Changes:

  • "Explorer" removes price scaling with upgrade rank. and only doubles wealth.
  • common items now scale 25% each upgrade (though forgot to update tooltip)
  • New bug: items with manacost above 5 get lowered to 5 on upgrade.

Download (windows):  https://pixeldrain.com/u/ieXSDhcx

Linux: https://pixeldrain.com/u/ZoAUBYL4 

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Download V0.25.0.0 (only unlockables.sav is compatible):

Windows: https://pixeldrain.com/u/MqCvpwFG

Linux: https://pixeldrain.com/u/AR9ht6Kc

Changelog:

Characters:

  • 6 new species (1 robot, 2 biome uniques, 3 evolutions)
  • 2 new uniques
  • added clothes/parts to some uniques/species

Items:

  • Can merge items. Sword + Sword = Sword+1 etc.
  • Each level increases item stats based on a percentage. More for higher rarities.
  • Can freely buy expensive basic items at the market.
  • Different options unlock with reputation.

Portals:

  • Wealth is now a percentage value.
  • It acts as a multiplier for base resources/gold gained.
  • Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3)
  • Always start with a fixed special portal (either desert/tundra or caves)
  • full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1.

Town:

  • New town events/date events
  • Updated some pictures.
  • New brothel guests.
  • reputation can be between -100 and 100 granting various effects at certain thresholds in both directions.
  • (visible on map screen)
  • some new fer/vir based settle options letting you control portal populations.

Other:

  • Changed Oriel start and added quick tutorial from start menu.
  • (Less overwhelming and easier. Get characters as they become relevant for the guide)
  • Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles)
  • Evo's flexible trait also allows access to her unlocked skills for all allies.
  • Lure is less restrictive.
  • tavern quests with resource objective won't also have a resource reward.
  • many bugfixes and small changes

Not a very big update relative to the time since last one.
I spent most of the time on the succubus game, but I'll likely finish PoP before continuing something else now.
Maybe in monthly updates. Mostly finshing sprites/descriptions/endings.

Comments

Anonymous

I'm getting some weird system errors during day rollovers. Whole bunch of technical stuff, some numbers, and NPCs don't regenerate stamina at 0000 hours. I have no clue what's causing it though--have seen it from both a couple days in to several weeks into a game.