Succubus game V0.7.1 (Patreon)
Content
Tried to fix most core problems with the game.
Things should be clearer and easier to parse.
Core progression/goal is implemented. (missing real endbosses)
General setting/worldbuilding is mostly done. (check lore gallery)
Succubus game V0.7.1
Windows: https://pixeldrain.com/u/ZxJoFtYv
General:
- General theme is more tournament/competition based.
- All 12 characters are playable as the maincharacter. Others become rivals.
- Characters are paired as duos/roommates.
- Intros may let you choose your first impressions/relation type with your roommate.
- Characters have more of their unique traits/abilities.
Combat:
- Abilities no longer "spend" parts. Instead there is a simpler ap system.
- Stamina is removed. Ap and mana are only relevant during combat.
- Parts are simply required to use a skill. (can't use twohanded skill if one arm is destroyed/frozen etc.)
- Changed alternate win condition. Climaxes etc. raise satisfaction stat, allowing you to win at a variable threshold.
- Each stance has a triggered effect when chosen.
- Taming has a similarly stacking stat with food/calming etc, building up trust to increase taming chances.
- Added combat rule to allow stealing clothes you take from an opponent.
Skill-upgrades:
- Each skill has multiple possible traits.
- Using skills grants exp/levels to increase that skills mastery, up to 3 times.
- Can pick between upgrade options to customize them for the run.
- Npcs can also permanently upgrade their skills. (Their fireball might evolve different to yours etc.)
- (Currently a lot of them just grant exp instead as placeholder)
Crafting/Items:
- When crafting you place materials in a 3x3 grid.
- Each material has certain unique properties/modifiers that allow you create highly customized items etc.
- 30+ different clothing parts that can be enchanted in many ways.
- (Though most don't have art for most clothing types yet)
- Progression:
- Each week you get a few quests. completing them grants points.
- At the end of a week you'll face a special exam fight, letting you earn more points.
- Each character has one bonus point to give to another each week.
- Npcs simulate similar point acquisition based on their activities.
- After a week, the bottom few characters get strikes. After receiving 3 they are out of the competition.
- They are still accessible in some ways, but less ambitious in fights/training etc.
- Finale:
- After the last 4 characters are chosen, you qualify for the final weeks. Strikes no longer matter.
- Each character fights against each other, collecting a point on win.
- Scoring at least 2 points let's you access the final boss battle. (2 or 3 characters can win)
Other:
- Chosen specialisation simply gives certain permanent benefits and starting items and determine a quest category.
- Added quests. need to spend a night activity to hand them in?
- Can exert yourself for various bonuses, gaining a stacking temporary -1 to all stats. Some night activities remove fatigue.
- Added some pets
- Updated lore/gallery.
- More art/events etc.
Missing:
- clothing/expressions/sizes for characters
- Balancing/Progression.
- Interesting orbs/traits.
- Better npc simulation / interactions etc.
TvGame:
I also did another small prototype I never posted.
It's a very simple random management game.
You host a show and decide guests/ what to film etc. to manage points.
Download: https://pixeldrain.com/u/h6oSaf1K
Next:
I'll generally now want to focus more on actually finishing PoP before starting/continuing side projects. So I likely won't update the side games for a bit.
Next PoP update still some time away, focusing on endings/town events and alt arts/clothing/ etc.