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Update time!

A relatively easy-going week, I completed well over half the writing needed for Eves second date. And I’m expecting to finish writing and implementing that date by next weekend. I’ve also received Jess’s second date sexy reward image from Phoenix and put it into the game and reward gallery.

I’ve mentioned a delay in my last update, so let me give you a bit more details about that. As you may know, all my artists work on commission. This means that I’m one client among many and am somewhat subject to the artists schedules and availability. Usually this isn’t an issue and works well for both parties. But as it turns out, there’s a long national holiday where Phoenix is from that I wasn’t aware of. This means over a weeks’ worth of unexpected wait in the art pipeline, which of course impacts the rest of the development cycle.

I’m going to do what I can to minimize the effect of this hiccup. But to be on the safe side, I’m currently delaying the release of v 0.2.0 by two weeks. Which puts it around the 14th of March for the limited bughunt release and the 21st for the public release. These dates might still change as the situation is still a bit flexible, but as usual I will keep you all updated as it goes.

That was a lot, so here’s a gif of a shader based dynamic motion blur effect I worked on in a spare moment during the week to enhance the upcoming minigame a little.

Have a great week!

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