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Update time!

Another rather hectic week here in Mipsville. I got the first dose of the vaccine this week, made a joke about it on twitter, got banned for 24 hours over that, and also managed to work on Body Language a bit :P

Writing on Eve’s second date is still progressing, I have a good sense of where the scene is going, and hopefully I’ll be done with it by next weekend. I also spent a bit of time this coding up a new minigame for an upcoming exploration event. Which currently looks like this (work in progress, might change as development continues).

I’ve also addressed a small bug reported with the courage gathering minigame, so it no longer starts skipping over text the moment you win. Both minigames now also respect the “auto win minigames” option available in the settings (both for accessibility and for those that just don’t like minigames).

Now the bad news. Looking at the current art pipeline makes me suspect I’ll have to push back the release date. I’ll try to keep the delay as minimal as possible. And I’ll use the time to get ahead on writing tasks at least. This is an unfortunately expected down side of working with artists on commission, schedules are harder to foresee. I will keep you updates with the new expected release date once I have a better estimation. Thank you for your support and your patience.

Have a great week!

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