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Update time!

It's been full steam ahead this week as I got down to adding a ton of quality of life features that should make the game that much smoother to play.

Infinite save slots. Modeled after the renpy system, you can now make any number of saves you want. And they will of course carry over between game updates.

Text skipping. Another often requested feature from Bell Master. You can now hit tab to go into text skipping mode. Android support for this feature will be added later.

Basic settings page with controls for music and sfx volume.

Main HUD, showing your current stats.

I've added some visual polish to the game and a whole bunch of beeps boops and clanks to make the UI feel livelier. People over on the discord saw me playing around with some load up animation and music for the main menu. And I even found time for some general code cleanup and bug fixes. 

On the art front, Phoenix has completed the rig ready model for the second girl (the blond) and is now actively working on the third.

This was a fun tech focused two weeks, next week I'm going back to writing, starting with introduction dialogues for all three girls.

I realize keeping up pledges is difficult at this time, so I'd just like to thank you again for your continued support, and of course, I completely understand if you need to reduce or cancel your pledge. As long as my day job keeps me on, development of Body Language will not be affected :)

In long(ish) term plans, I'm doing my best to gear towards a limited "tech demo" release that will go out only to patrons who are willing to test out a rough version and give me feedback. This will be a limited release demonstrating only some of the core game systems with very little content. It's only intended to allow you to help me find bugs and broken game design early.  I'm planning to get it out sometime during May, but now more than ever, the timetable is fluid. Let me know if you're willing to try it out.

Have a great week!

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