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I bring you another cool 5e mini adventure courtesy of AAW Games with my animated maps. You'll find day and night versions as usual, plus a shuttered and open-window version. For those not interested in the story, it's a good, generic building in a forest for any adventure.

Brewmaster Elwurt of Calhoth’s Brewers’ Guild, believes the stoneworker Almara, abducted his sister, Ryneth. Months ago, Almara’s brother, a brewer, died during a brawl at Brewers’ Hall. Elwurt was present, but the magistrate declared him innocent. Enraged, Almara swore vengeance.
Two days ago, Ryneth did not return home. Last night Elwurt found a note on his desk that read, “now we are even”. Elwurt cast his runestones and augured that Ryneth is alive and at the masons’ headquarters, Shaper Hall.
The Job. Elwurt believes Almara wants to extort him for a confession or coin, but he has different plans. Elwurt seeks hardened professionals. He expects a swift recovery of his sister. The guild master doesn’t want the law involved and cannot have the brewer’s guild connected. He hires the party to be brutal and successful.
Shaper Hall sits outside of Calhoth proper, in a dense grove. Elwurt’s informants report the door is locked and the windows shuttered.

What makes this map different from the previous ones is that I've designed and optimized the scene for a 50" TV, which means I had a bigger map area, 43,6 x 24,5 squares. (while 40 inches only means 35 x 19,6 squares.)

In other words, the map area here is 218 x 122 feet instead of 174 x 98. It does not mean that I don't give you a 40” version, but the so-called "40grid" version is a bit cropped here, so less outer space is visible on that version. Here you can tell me what you think about this: GRID: Let's talk about it!

I think for this map you could really use the DD Editor's fog of war feature and the various fire particle effects since the fellshades (kobold and ratflolk mercenaries) wait for the heroes to rescue Ryneth (the kidnapped girl) and then trigger a conflagration.

I used here the following built-in particle effects: infernal, bonfire, smoke (grouped). Finally gave the "ADD FOG" weather effect (Ctrl+Alt+drag to add to the weather layer) Then adjusted the hue value of the fog to get an overall hot feeling.

Download: https://drive.google.com/drive/folders/1rxxdqx7CfJ-htpql_kBMHbkc1dU7a5j3?usp=drive_link

Thank you for your continued support!

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