Home Artists Posts Import Register

Content

I have worked a lot with these maps, but I think it was worth it because everything made it in, which is necessary for a cool little pirates’ cove adventure. 

A secluded place on the seashore that conceals even a whole pirate ship is not only perfectly defendable but also serves as a great headquarters for protecting treasure and enjoying some flowing liquor.

I didn't want to make it all up, the opponents’ stats and other perils are up to you this time. The locations are general enough for you to make up your own story. Once you look through the maps you will be familiar with it all their functions.

For simplicity’s sake, I summarize the contents of this two-part map pack in one post for all our Chaotic Good patrons.

Map 1: Dock, Cave Entrance

This cove (closed even from above) can hide a whole ship. Here is the dock and the cave entrance. There is a wide viewing opening on the east side,  the entrance is clearly visible from the taproom (location 8) if there are any sober observers. Anyone investigating the eastern half of the cove might notice a stinky leak. Yes, there's a natural canal connected to the latrines (location 7 and 10)

A version of the cove with a ship in it will be added next month as an exclusive map.

Map 2: Cave passages, storage chamber, and prison cells

Pirates have hoarded many stolen goods in the great hall on the west side, but there is no really valuable treasure to be found here, except food.

In the northern direction, the cave is being extended, but the path leads much further east into the cave.

On the eastern side are two prison cells.

Map 3: Chapel, Secret Treasure Chamber, Armory

Did you believe that pirates fear no gods? You were wrong. With some hard work, they even raised a small chapel dedicated to a tentacled godlike beast.

They haven’t even forgotten about the compulsory sacrifices.

All the stolen treasure lies in a secret hall to the right of the chapel. Even if the adventurers find it, they shouldn’t count their chickens before they’re hatched as a witty defense mechanism is in operation here. One wrong step and failing to disarm the trap would cause the rock gate to seal the entrance and water would flow in through some special holes with a nasty swarm of barracudas.

Find the different levels of water on the maps. 

Yet those driven by greed or wanderlust still alive after the hall is entirely flooded can still escape through one of those waterholes. They might have even grabbed a few handfuls of gold.

In a southern direction there are two passages carved into the rock leading downwards, and in the middle is the armory, from which another door opens onto map 4.

Map 4: Pirate’s Quarters, The Captain's quarters Taproom

Location 8 is dedicated to pirates’ drinking and having fun. Besides a chance to notice intruders for still sober watchmen, peeking holes of the taproom can serve as openings to lean out from and relieve your bellies, too. 

Latrines (7) are of course connected to the sea, so if trouble hits the fan you can make your quick exit here, or maybe enter just as well if you can stomach it.

The captain of marauders bones their own living quarters in the south-eastern wing of the caves. (location 10)

Download: https://drive.google.com/drive/folders/1viP_3KwB9Q10UHLlDlz3Uq3LHsqB1Stl?usp=sharing 

As there is no fully fleshed-out adventure here, ideas are most welcome in the comments below.

Thank you for your continued support!

Files

Comments

Anonymous

I cant figure where to donload it or get it to move on my dynamic dungeon

Anonymous

Download with ship is available?