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The first patch is ready!  Besides what's in the patch notes, we've all been putting in extra time with discussions on how to solidify the game's core gameplay loops, design principles, and overall feel. The approach of gameplay first and vore second is going to make it a better game in the long run.

We've also been working on adding a few features that will be ready later in this month (hopefully in about 2 weeks), including the prototype for the snake enemy and a climbing ability for scaling ledges.

Patch Notes:

- Added a drop down ability through platforms (press S)

- Camera adjustments for better visibility

- Reduced jump height, in preparation for adding a ledge climbing ability

- Falling transition animation added

- Small adjustments to the level artwork

- Support for xbox 360 gamepad
- Audio sliders bug fixed

- Lighting bug fixed near first rock formation

- Post-processing updates on the main camera, along with improved camera parameters

- Small adjustments to the speed on the landing animation to make it more responsive.

https://drive.google.com/file/d/1G62i0qbTFf-hrJvALNfBEVy8PiQupVV_/view?usp=sharing


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Comments

cousarmy0001

I'm at work and won't be able to download this for a few hours. Does this now involve the snake vore?

Anonymous

Thank you for the patch!!