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Today I went back and finished up the poses and approximate timing for a climbing action I drafted a few months ago. It was something I had started during a livestream and the original version was much slower, still leaning heavily on the kinds of timing you'd want in traditional animation, but not the game context. I've tried to thread the needle here, with a climb that's snappy and responsive, but still shows a sense of weight.

This is the only new move I plan to add to Ayla's repertoire for a while, since the main focus right now is adding more vore endings.

On a technical note, this is only 10 drawn frames . The completed animation drawn, will be 36 frames.

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