Version 0.02a Download (Patreon)
Content
NEW FEATURE: SANDBOX MODE
Clicking on the event banner on the lobby will now allow you to enter a sandbox battle. Exiting the base menu by right-clicking and then pressing the 'p' key in this mode will bring up the debug menu, where you can freely place units and alter their stats.
EDIT: Changed the debug menu hotkey.
Changes:
- Dusk Lamia missing Sleep no longer softlocks game.
- Wild Lamia no longer turns white during sleeping digestion.
- Enemy AI can no longer "desync" after sleeping digestion.
- Hunger will no longer remove control from the player unless the current unit has a nominal chance of eating a nearby unit (~25%). Allies will no longer prioritize eating Cornucopia over KO'd enemies.
- Vore attacks are now guaranteed to hit KO'd targets.
- Schrodinger's "Overflowing Pockets" will no longer remove the predator's ability to act that turn, and should now only trigger once per Schrodinger eaten.
- The lamias' stomachs should now be properly sized when reaching max size, regardless of what units they've eaten.
- KO'ing a full unit should no longer create invalid tiles. This bug is inconsistent to begin with, so I'm not sure if it's completely fixed.
- Dusk Lamia will now use Sleep and Dream Eater, if possible. She still won't prioritize using Somnibalism, since the current AI system doesn't support calculations that complex.
- Dream Eater will now play the correct dialogue when target is small enough to be swallowed whole.
- Dream Eater can now be used on targets that are too big to be swallowed along with their prey.
- You can now continue after losing.
- All-in now plays the correct dialogue.