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Alright, finally done! (Pretend this build came out yesterday)

NOTE: Modding has been re-enabled, but at the expense of loading saved games as I try to better integrate that and set up mid-battle saves. Mods made for previous versions of the game will not work without being updated for this build in accordance with the guidelines in the "Read Me First" file.

EDIT v0.12.1: A fairly major bug where units could not properly digest prey in the lobby has been fixed.

Changelog:

  • Game made 100% spookier.

  • Gacha has been modified.

  • Sandbox mode has been updated with new custom assets (Modeled by Antares).

  • Stomach system is now mostly finished and units can now have any number of stomachs fulfilling many different roles. (Default skills have not been added for stomachs yet, meaning their use in battle is limited.)

  • The Vore Chimera, an example of the new stomach system, has been added as a potential modded unit. While her dialogue is still placeholder, her skills and dialogue will be updated as those are implemented.

  • All mod images are now packed into a single file the first time the mod is loaded. This operation only needs to be performed once, and afterwards all images can be safely deleted before uploading the mod.

  • This packing operation will only occur when a DATA.sprite file is not present in the mod folder, so if the mod creator adds, deletes, or alter images, they must delete the DATA.sprite file and repack their mod to have those changes represented in game.

  • Stomach size in the Class.txt file will now accurately represent the unit's maximum capacity, and therefore must be increased by 1 for most existing mods.

  • The way images are stored in-game has been changed to be more efficient with the stomach system.

  • Units have been rebalanced somewhat.

  • A lot of internal systems related to vore have been reworked, so a lot of bugs have probably been added.

Known Issues:

  • There is currently a visual glitch with transparency on units that will be fixed in a future update.

Files

486.54 MB file on MEGA

Comments

Eliesbel

Wow! It sure is October 31st! (Halloween) which is the day this update came out!

Spaztic Gallade

Love the spooky stuff, but daaaaayum the bugs are just as scary. Great art and lots of juicy treats though

ubox3d

loved the update

Dfscrat

Before my favurite Vessel was Avalon, Now it's the new character, a bit jealous

False Saviour

I won‘t lie, I didn’t expect a new unit in this update and I love her already.

DiceBagSys

Just in case it'll help, here's the issues I found; 1) None of the characters have their digestion portraits, or even the weight gain that comes after, units fed to anyone just disappear as if they were never there. No bond or WG progress is given. 2) You're unable to load saves, even if you make a new one for this update; you'll need to start from scratch after every launch.

Subaru Natsuki

i need vessel tactic discord:_)

Zengtong Li

This version can not save your data. Please solve this trouble in next version.

Eddy256

Ran into a bug. I fed Covenant with the new ghoul skin 4 vessels in the main menu and clicked the "force digestion" button. This made my game crash. I also tried using "force digestion" on Atlas-Agena, also made my game crash. For some reason pressing "force digestion" sometimes crashes my game and sometimes it doesn't crash. Also got a suggestion: It would be great if you could zoom out even further with your secretary vessel so you can see their belly better.

MeshiSoftworks

Thanks for the bug report! Yeah, I'd like to give the player the ability to save a position and zoom level for each unit on the secretary menu

MeshiSoftworks

Thanks for the reports! The first one should be fixed in the v0.12.1 version, and the second one is by design unfortunately.