Vessel Tactics v0.12 (Spooky Edition) (Patreon)
Content
Alright, finally done! (Pretend this build came out yesterday)
NOTE: Modding has been re-enabled, but at the expense of loading saved games as I try to better integrate that and set up mid-battle saves. Mods made for previous versions of the game will not work without being updated for this build in accordance with the guidelines in the "Read Me First" file.
EDIT v0.12.1: A fairly major bug where units could not properly digest prey in the lobby has been fixed.
Changelog:
Game made 100% spookier.
Gacha has been modified.
Sandbox mode has been updated with new custom assets (Modeled by Antares).
Stomach system is now mostly finished and units can now have any number of stomachs fulfilling many different roles. (Default skills have not been added for stomachs yet, meaning their use in battle is limited.)
The Vore Chimera, an example of the new stomach system, has been added as a potential modded unit. While her dialogue is still placeholder, her skills and dialogue will be updated as those are implemented.
All mod images are now packed into a single file the first time the mod is loaded. This operation only needs to be performed once, and afterwards all images can be safely deleted before uploading the mod.
This packing operation will only occur when a DATA.sprite file is not present in the mod folder, so if the mod creator adds, deletes, or alter images, they must delete the DATA.sprite file and repack their mod to have those changes represented in game.
Stomach size in the Class.txt file will now accurately represent the unit's maximum capacity, and therefore must be increased by 1 for most existing mods.
The way images are stored in-game has been changed to be more efficient with the stomach system.
Units have been rebalanced somewhat.
A lot of internal systems related to vore have been reworked, so a lot of bugs have probably been added.
Known Issues:
There is currently a visual glitch with transparency on units that will be fixed in a future update.