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These images are just pre-rendered files. Posibly no physics, no post-processing and other elements.

Hello everyone! I will start this post not with a standard report on animation. Lets start from question why instead of the pictures with some character here are 2 moving heads.  Then I will briefly tell about what happened to me at the beginning of the month for those who do not know well and of course tell about the animation with HQ.

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Mocap and a little AI:

The AI got to me too. Since the end of this month, I've switched from learning the elements of character creation to Motion Capture. In particular I've been emphasizing the face. At the moment. In my animations there are quite lengthy character monologues animating which takes a lot of time. In particular facial expressions well and of course the movement of the mouth and its further synchronization with the voiceover. And then I discovered a third-party application iClone in which there is an extremely interesting function to create Lips sync. This function allows you to create mouth movements based on the recorded audio file, in our case the character's voiceover automatically based on the sounds. And in the video above you can see the result.  This is the mouth movement based on the audio file.  Mimicry I made using motion capture of my face in the same program as the mouth movement. This is done separately. I disabled the mouth capture so as not to overlap the previously recorded mouth movements.  By the way technical this is Face REVEAL!!!!!!!!!!! 

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Example of facial animation - Stream/download. (In case the video above doesn't work.) 

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I grimace to understand what are the possibilities of this, so do not surprised the strange grimaces of the character. Convenient that I when I do the animation of the character I record my voiceover that would in advance prepare Lips sync for future voiceover already from the voice actor. But now in theory for now. I can instead of spending a lot of time on the animation of the mouth just insert your audio file with timing and get an acceptable result. The only problem is that this result should be transferred to my model from Iclone to Blender. And since all motion capture that I have tested use shape keys for animation of facial expressions and mouths, which means that manually I have to prepare the model that I am going to use in the animation in order to transfer to it the result of motion capture. I have not yet found an automatic way to do this, so everything had to be done by hand. It takes almost a day to set up the model to transfer the results of motion capture on it.(it only needs to be done once.) In the video example I did everything quickly without too much effort in terms of customizing the transfer of facial expressions, so there are errors or not so strongly expressed one or another facial muscles. If we talk only about the part of the mouth, which is the most important, everything is easy and fast there. The main time is taken by mimicry. But in general, the most important thing for me is to transfer the results in the mouth area. Mimicry, which is done through motion capture, I dont think that I will use often. This is all I will check already on the next animation.

YES and in general in the part not related to sex and it can take up half of the time animation a lot of elements in which a lot of character movements. And if we talk about those movements when the character is going somewhere or moving and when we observe it in full height perhaps in such scenes I will use body motion capture. Since in such scenes there are a lot of movements and they may be easier to do with this technology. Although always the result of body capture requires a lot of cleaning. Since there may be a lot of errors, although the timing of movements will look natural.  I have not yet had time to test in full the usefulness of this technology. I focused on facial capture. But I think for some time in my free time from animation I will study all these moments. I want to speed up the production of scenes outside of sex. Scenes related to sex I would prefer to still be animated by hand as it is much better to work with details well and of course there is nothing better than manual animation. So everything that relates to sex will be in my hands. Although to speed up the workflow, I'm already thinking may be find helpers in future. But we'll see, time will tell.

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Illness:

After releasing WIps animation earlier this month, I got very sick. A record for me in about ~15 years, with a fever of over 39.5 degrees. I was diagnosed with pneumonia. Now everything is fine, the disease is cured and all residual symptoms are gone. But for 4-5 days I didn't even go near my PC. I can't even remember the situation when I was at home the first thing I woke up and didn't turn on my computer. But here I didn't even have the energy to check my notification and so on. Good thing I had prepared 2 Wips animations in a row beforehand and when it got better I just went in and posted another WIps animation. Yeah and as you remember I was emotionally bad at the beginning of the year and during the sick period I kind of got my head together finally. These old problems affected the creation of animation. I have already told about my problem that I spent a lot of time on different simulations of the physics of the breast and others instead of working on the animation. In fact I could animated breast just useing my hands much faster. In general, there is a feeling that I was as if I slept 1-1.5 years. So now I will be actively engaged in optimizing my work and learning new skills and hopefully in the future I will no longer write about my emotional problems. :)

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Harley Quinn:

And here we are again. Our beauty Harley Quinn. The animation will of course be quite lengthy. To the scene that you could see on the images in the last report I added a few more poses so that our Harley Quinn could pat her tits in front of our noses and also a couple of angles from behind, and to fix this pose I added of course a small moment when HQ is cumming a little bit and shaking. 

After that, as always a small transition scene when the character returns to "reality" (let's call it that). I try to minimize these scenes as I wouldn't want to make a long transition so that the sex part wouldn't seem too disjointed. 

And now I'm working on the missionary position. Now we look at the character from up high. But in this case, it's not our choice. HQ has grabbed the protagonist with her powerful legs and pinned him to her body with her thighs.

 And now he's like a puppet in her feet. She herself tries to include the male character in the process and here we have it. 

Grab her tits! I'll try to animate some of the grabbing without fanaticism and physics. This scene will be in the next Wips animation in a few days. 

Speaking of legs, I'm planning a scene where she shakes her fingers in front of the character's face and then I'm going to roll her on her side and grab her thigh. And then it's not far off, in theory, the last pose, which is doggystyle.(and finale). That's my plan at the moment. 

Hmmm may be i should leave handprints on her chest.

Also if all will be in order in terms of production of the main animation and I will done with Motion capture. I'll think about doing a little voting for short half-cycle animation. And periodically indulge myself with them. 

So this is the report came out hope you enjoyed it. To the hero who read to the end of the respect. :)) And to everyone else respect and gratitude. Be happy and may all your loved ones and you be healthy.

Files

Test220000-1787_1

Comments

Steve Kidd

Any chance of Harley getting fucked in her ass?

Slyper9x

I'm all for Ai if it makes your work easier.. i no doubt know you'll be doing most of it yourself