{SHORT REPORTS} Harley Quinn - January 12, 2024 (Patreon)
Content
Hi everyone, I hope you had a restful vacation and the holidays went great for you.
I'm doing pretty well as usual. But there's always one thing. As always, my eternal battle with breast physics has begun. Let's move on to our cheerful beauty.
What we have now. Now I do the main scenes. I made a 1-minute animation transition scene. After that, our heroine was reincarnated.
After that, I started create sex scenes and when when I reached the stage of preparing a new WIPS animation I decided to try to see how the new physics of the chest in the scene when the character is actively jumping. I added more sudden movements to do a little stress test. And I was smashed. The result is unacceptable. (Just like the previous Tits Job scene.)
Thus began two days of another madness. I started endlessly trying different variants of physics overlay with different parameters and after a 2 day battle with my kreptonite I came to the same conclusion again. That I'd rather make this chest physics myself with my old method than rely on random calculations. Of course in the titsjob scene there was a character touching his chest and I had to rely on that way of overlaying physics there. But here they will not appear so often so I can do it through shape keys and other manual manipulations. And also to put an end to this battle once and for all. Because it happens to me with each new animation and with each new scene where the chest shows itself differently (at a different angle, with a different speed and sharpness). After this animation I will try to create for myself an ideal and standardized for all future works way of imposing physics on each part of the character's body.
Breast, butt, thighs, stomach. For all this I will choose a unified way of imposing physics and will follow only it until people do not discover any new exceptional methods of simulation of breasts that would be as natural as possible. I don't think I've ever seen anything better than the manual method with easy physical simulation.
Here are the last two test versions I made. But they will not go into animation for obvious reasons one lacks dynamics in the other is too much. Trying to look at the intermediate version. Then I will make another version in which partially try to combine all the ways of its overlay after which I will return to the good old manual method and a little elementary physics for dynamics. There were still a bunch of options from the worst to not bad but still want the best possible option. I realized of course that this can be done forever and broke this vicious cycle. Now I'm going to check two more options and move on.
Also alas because of this I will have to try to make the next WIps animation in camping conditions. Since I'm leaving tomorrow for a spontaneous trip for a week. I was thinking of organizing it in February or some period when I will suspend my subscription page, but just a week ago I was eaten up by some negative mood. To put it mildly. Like burnout. So I decided to unload my head a little spontaneously. I'll be in touch, will be with a laptop but at least I'll be in a completely different place probably I'll minimally do animation this week and mainly I'll be learning all the basics related to plans for anime style animation. Sorry that so spontaneously decided to leave, but it feels like a necessity. I tested for myself a few online render farms think they will help me make me render the next Wips animation.
I'm also facing a dilemma. Whether to do the character with or without a corset.
On the one hand, i can play with a corset or make some small top that will show through the chest. On the other hand it is an additional challenge for my eternal battle with physical simulations.
After I finish with the breast physics I will try to put a little physics on other parts of the body or model their movements myself then work with the light and it will be possible to start making render.
This is the short report that came out. It's a pity that I had to skip the report on the first week of the month. But there wasn't much to tell. The holidays have made themselves felt.
I think the next one won't be until the 20th. If I can work on the animations properly while I'm out of my house. But I won't make a guess. I'm going to keep doing crazy experiments. I wish you all the best and less emotional swings in life :).