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Hi all! Here's what's new with Bondage Lily 3.

Our latest major addition is... Context menus! Wow!! Exciting!!

Unlike BL2's system, which made you cycle through gag/bondage styles separately, then try items with styles that may or may not work, the new system generates a context menu that only shows the options currently available to you with that particular item.

Tape!!

And we can use it for colors too!

As part of this change, I also overhauled the way coloring works. Before, the cloth item and each of the different cloth gags had a separate sprite for each possible color. That was OK, but it would mean that anytime we wanted to add anything new that uses cloth, I would need to make at least 9 different colored versions! And if I wanted to fix or touch something up, I'd need to do it 9 times, then re-import the 9 new sprites... and if I wanted to tweak a color or add a new one, I'd have to update dozens and dozens of images... Oh no!

This didn't seem sustainable as I added more and more stuff to the game, so instead, I decided to just do something totally different. The new system draws the base color, shading, and lineart layers separately, using universal sprites for each, then colors the base and shading on the fly within the game engine rather than using the sprite's original color.

Now we can even do this!

Yay! 🥳

New additions since last month also include harness ballgags, blindfolds, cloth collars, microfoam tape, a couple of new tape gags, and the layered bondage you saw above.

Now for the unfun part of the last few weeks:

After creating the gag system you saw in last month's update, I said "okay, we've got this great dynamic layering system that works super nicely! Now adding layered bondage should take no time at all! All I have to do is just adapt the gag stuff - change a variable here, add a new case clause there, and it's done!"

No problem! Super easy! Right? Right??? 

In fact, doing this broke everything, including the gags, which had worked perfectly fine before. The lists for gags, torso bondage and leg bondage were - for some reason - overwriting each other, even if they were handled by totally different objects and there was never any instruction to clear/destroy of any of them. Why? As far as I can tell, it seems like it has to do with the way GMS2 handles certain data structures, but even once I realized that, I still couldn't get it to work properly.

This problem sucked up an embarrassingly huge amount of time - first trying to figure out WTF was going wrong, then trying to come up with a way to fix it that actually worked. Eventually I just said F it and decided to just change the lists to arrays, which meant redoing other stuff and using up even more time. Argh!!!!!!!!

Thankfully, it should all work perfectly fine now. But that's why this update is a little less impressive than the last one. Sorry. 🥲

Unlike previous updates, this one is available to all patrons (not just $10 and up). I thought it'd be good to let you guys see what I've been up to so you know I haven't been slacking. I've got something different planned for $10 patrons this month, which should be up later tonight.

Anyway, that's all I've got for now. Thank you as always, and have a happy and safe holiday season! This time of year is fun for lots of people, but tough for many others. Remember to check in on your friends and loved ones!

Thank you! 🙇‍♀️

Comments

Jason hudson

Will there be a groping feature |:3

ThatDino

Loving the little wobble when you choose a color! It's cute ^v^

Lulyn

Loving those X-patterned tape bindings 👀

Auditio

Good work, looking forward to it.

BDSM47

Thanks for the update and take your time with it! Happy Holidays Jam!

Xocoxoco

Excited for this new best rpg of the century!

Dandrake

Unable to contain excitement and also horni

Flargo

Your hard work and talent never ceases to blow me away. I am so damn excited to see this come to fruition. Im also really sorry to hear that you had to deal with that headache man. You are a champ for dealing with it though! And happy holidays to you Jam 🙏 ya deserve it (Sorry I havent been more active on here as well my dude T__T )

jamorbital

Thank you! And no worries, it's all part of the process! I just don't want people to see this and go "wtf that's it!?"

Latibro-maj

I love it 😍 can not wait to see it 🥰

Mafiahamster

Great job Jam! will definitely try out the game, you look like you're pouring your heart and soul into it!

Jack

This looks amazing! Will this one have a futa option

jamorbital

Maybe! I have a pretty long list of stuff I still want to get through though so we'll have to see.

Anonymous

Will the link be posted in this thread?

Trevor Bond

Don't be embarassed, all programming is time consuming, especially when you don't know what's going on! I know people whose job is code correcting and even they can spend hours looking for a simple glitch in their starting work! Just relax, and merry Christmas!

Anonymous

Where can i get this game ?

jamorbital

The game won't be released for some time yet. This is just a progress update!

Blepp The local Kolbold

I know the games called bondage lily, but I'm curious if you have thoughts of adding a different girl for players to mess around with? I'm sure many would enjoy having a Jam model :P.

jamorbital

I don't think I'll have time to do that and still finish the game within my original timeline. D: Maybe I could add a second character or pose after release as an update, though.

Blepp The local Kolbold

Oh of course! Didn't mean to imply you should add a new model right away, just curious if the thought came up, my apologies!

Elliot Frost

breathplay options?

KBgamer2010

A quick question Jam, would you by chance accept suggestions on additional restraints? or is that a no?