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I wanna replace Bertha's Super Butt bump with a command grab super.   Bertha's my favorite character and I have the unfortunate position of already having done her. 

So giving her an entirely new move gives me a reason to animate her.  Plus the horizontal lunging pachyderm super is gonna be done by Svetlana now so it's kind of redundant.  I don't know what the grab will be yet, but I kinda wanna make sure it's ass and pro wrestling centric.

I could just let her have 4 supers but I like 3 as a limit.  I'll keep ya posted on this as I may wanna sketch something tonight.


Edit:  Just in case it's not clear, I only mean the SUPER variant.  The special move is a staple and isn't going anywhere.

  

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Thomas Black

Good idea since the dragon has a similar move.

Drages Animations

Berta is cool but she got some hitbox issues and a bit bad visuals compared Jumbo.

CovahDX

I was thinking maybe a stinkface but I'm not sure how to incorporate that

Carpitfixer

Oh how about a suplex, camel clutch, to butt spin

Ganzer

well, i personally think its a great idea, as i said before, getting some nice updates on the existing characters is also a cool thing to do, i'll just keep supporting.

Kazecat

Its gonna be hard to do that with no turnbuckle. And there's not really a post a lot of fighting characters that's similar to that, but I won't rule it out.

Kazecat

I'll need an example of what with the hitbox issues. But The quality of animation is an unfair comparison. Bertha was the 4th character done and Jumbo was redone around the time of the 15th character. So a lot of experience was gained before redoing Jumbo. However I like adding more animations to older characters go give them animation that matches what I can currently do.

Kazecat

Well as a super theme wise its the same. Which is fine for me, but gameplay wise it does something different.

Drages Animations

It's nice and I try to say maybe a revamp would be lovely for her. As hitbox, I mean when I made combos against her and she is in the air, last hits mostly does not land.

Rabadon

Wow, this was definitely an iconic move for her. Back when there were only a few characters, it really made her stand out. There was a time I tweaked with the code a but to have it function has a knockdown move so the sit could crush mire often and it felt satisfying on her character. Sad to see it go but I’m sure it’ll be replaced by something even better.