Update 0.6.1.0 (Patreon)
Content
Hello ! I have prepared a new update for you. It includes redesigned elements, new functionality and major fixes from the previous update.
Download
Mail Disk - https://cloud.mail.ru/public/FQZG/1JbygWvyL
MediaFire - https://www.mediafire.com/file/htx3k2tu2qe67de/MPT_Build_0.6.1.0.zip/file
Archive Password - RimoCaicaza58
❗The archive should prompt for a password when unpacking. If this does not happen, try a third-party archiver, such as WinRar or WinZip. Unpacking without a password will result in the loss of executable files or even result in an error during unpacking.
Innovations:
Engine:
The engine has been updated to version 5.4.1
Input:
Enabled additional input on Num Key for quick access slot selection
Enabled additional input on Num Key for binding an item in the corresponding menu.
Additional keys on the keyboard “Left”, “Right” are included to switch the purpose of the item.
Keyboard icons have been completely redrawn and correspond to reality.
Animation:
Linear acceleration of walking and running animation transitions. This makes the animation a little sticky and prevents jerkiness between transitions.
New Restraints:
Headbag with eye hole.
Headbag with a hole for the mouth.
Agents Uniform:
I started experimenting a bit with physical clothing and added a few distinctive features for the agents.
Added a physical skirt for all agents.
Added neckerchief for all agents.
Added physical armband (recruits only).
Restraint Preparing:
Added item preparation decorators that you can apply to your character. Essentially, this is a series of rules that allow or prevent you from using an item in a given context
Added item overlay error notifications.
Added item deletion error notifications.
Added exceptions to the use of most items to avoid re-applying, adding incompatible items or techniques, as well as overlaying items with form modifiers.
Gameplay Preferences:
Added preferences tab to game settings
AI can use mittens.
AI can use a blindfold.
AI can use the headbag.
AI can undress another character (the AI can still change the character into different clothes if required).
Bolts:
A knot component has been added to the bolts, now you can attach a leash to them
Leash:
The leash now has physical behavior.
Added a new connection condition. Now you can create a link between two separate groups.
Added an assistant pointing to the leader of the chain in the group to determine the order of the tether (Orange pointer at the connection point).
The dynamic material highlighting the strength of the leash has been removed.
Canvas Switcher (Service):
Added a number of interface overlay management services:
No more overlapping interfaces, now all GUI elements are initialized at the beginning of the game for each controlled character.
Fixes UI duplication when you take control of a team member.
Returns the same interface state when changing the controlled character.
The state of the interfaces changes regardless of whether the character is currently under control, which eliminates the display of the wrong interface when changing the controlled character.
Captive HUD:
The toolbar for changing poses in hostage mode has been completely updated. Now they reflect a concrete action instead of an abstract one, as was previously the case.
The durability of the item you want to remove is currently highlighted in a different color.
Hints for removing items have moved to the item durability panel.
Base HUD:
An indicator has been added to the main panel indicating the appearance of new items in the inventory, and it also indicates when it is possible to open the inventory, since in a number of changes access to the player’s panel has become completely inaccessible.
Character Team:
The team management interface has been restored to its normal form.
The character card has been redesigned. It now displays a character preview based on their race.
Captive Pose:
In alpha mode, an automatic exit from the hostage pose has been added if your arms and legs are free. (Exiting some animations may not look right, I'll fix that later).
Bug Fix:
Bondage Techniques
Fixed a bug where the AI did not register new bonding techniques and completely ignored them.
Added fighting animations for Arms (Cross) vehicles
Added fighting animations for Arms (Box) vehicles
Restraint Overlay
An item does not disappear from the inventory when its use fails or the maximum level of use for the selected purpose has been reached.
AI
Fixed a bug where the AI did not register new bondage techniques.
Fixed a bug where AI could tie you up if their hands were tied using non-standard techniques.
Fixed AI behavior when it could not sit down to untie its legs.
Teleport
Fixed teleport on the “Spy Hideout” map (the button was not active due to the lack of a navigation mesh).
First Person Mode
Entry to first-person mode is excluded in all states except basic. (Previously, he broke the controls when you left him in the residual hostage position).
Captive Struggle
The possibility of resistance when moving is excluded.
Photomode
Fixed a bug where the standard interface was called when exiting photo mode.
Character Team
Fixed a navigation bug after exiting the character card (Quick action keys only worked after clicking on the character window or button).
Fixed missing menu entry sound and overlapping buttons.
The command menu has also been added to the Canvas Switcher layout, so it should not pop up on other GUIs unless it is available.
Action Log
The notification panel has been added to the Canvas Switcher plan, the panel is now in overlay mode (Previously, the panel was created on each interface separately and caused errors in displaying messages).
World Common
World Hints have been added to the Canvas Switcher blueprint. Now tooltips do not overlap other interface elements and are displayed only on the layers intended for them.
Key Mapping
Added missing control keys to the Key Mapping menu.
Captive Place
The use of a team member as a prisoner is excluded.
Binocular
Fixed marks on characters.
Fixed zoom scrolling.
Added missing tooltips to the panel.
Blindfold
Added a post-processing effects manager for the game character; now effects like blindfolds are displayed only when controlling the character on whom this effect was applied.
Cloth
Fixed a bug with shimmering pantyhose.