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Hello ! I have prepared a new update for you. It includes redesigned elements, new functionality and major fixes from the previous update.

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Innovations:

Engine:

  • The engine has been updated to version 5.4.1

Input:

  • Enabled additional input on Num Key for quick access slot selection

  • Enabled additional input on Num Key for binding an item in the corresponding menu.

  • Additional keys on the keyboard “Left”, “Right” are included to switch the purpose of the item.

  • Keyboard icons have been completely redrawn and correspond to reality.

Animation:

  • Linear acceleration of walking and running animation transitions. This makes the animation a little sticky and prevents jerkiness between transitions.

New Restraints:

  • Headbag with eye hole.

  • Headbag with a hole for the mouth.

Agents Uniform:

I started experimenting a bit with physical clothing and added a few distinctive features for the agents.

  • Added a physical skirt for all agents.

  • Added neckerchief for all agents.

  • Added physical armband (recruits only).

Restraint Preparing:

Added item preparation decorators that you can apply to your character. Essentially, this is a series of rules that allow or prevent you from using an item in a given context

  • Added item overlay error notifications.

  • Added item deletion error notifications.

  • Added exceptions to the use of most items to avoid re-applying, adding incompatible items or techniques, as well as overlaying items with form modifiers.

Gameplay Preferences:

Added preferences tab to game settings

  • AI can use mittens.

  • AI ​​can use a blindfold.

  • AI can use the headbag.

  • AI ​​can undress another character (the AI ​​can still change the character into different clothes if required).

Bolts:

  • A knot component has been added to the bolts, now you can attach a leash to them

Leash:

  • The leash now has physical behavior.

  • Added a new connection condition. Now you can create a link between two separate groups.

  • Added an assistant pointing to the leader of the chain in the group to determine the order of the tether (Orange pointer at the connection point).

  • The dynamic material highlighting the strength of the leash has been removed.

Canvas Switcher (Service):

Added a number of interface overlay management services:

  • No more overlapping interfaces, now all GUI elements are initialized at the beginning of the game for each controlled character.

  • Fixes UI duplication when you take control of a team member.

  • Returns the same interface state when changing the controlled character.

  • The state of the interfaces changes regardless of whether the character is currently under control, which eliminates the display of the wrong interface when changing the controlled character.

Captive HUD:

  • The toolbar for changing poses in hostage mode has been completely updated. Now they reflect a concrete action instead of an abstract one, as was previously the case.

  • The durability of the item you want to remove is currently highlighted in a different color.

  • Hints for removing items have moved to the item durability panel.

Base HUD:

  • An indicator has been added to the main panel indicating the appearance of new items in the inventory, and it also indicates when it is possible to open the inventory, since in a number of changes access to the player’s panel has become completely inaccessible.

Character Team:

  • The team management interface has been restored to its normal form.

  • The character card has been redesigned. It now displays a character preview based on their race.

Captive Pose:

  • In alpha mode, an automatic exit from the hostage pose has been added if your arms and legs are free. (Exiting some animations may not look right, I'll fix that later).

Bug Fix:

Bondage Techniques

  • Fixed a bug where the AI ​​did not register new bonding techniques and completely ignored them.

  • Added fighting animations for Arms (Cross) vehicles

  • Added fighting animations for Arms (Box) vehicles

Restraint Overlay

  • An item does not disappear from the inventory when its use fails or the maximum level of use for the selected purpose has been reached.

AI

  • Fixed a bug where the AI ​​did not register new bondage techniques.

  • Fixed a bug where AI could tie you up if their hands were tied using non-standard techniques.

  • Fixed AI behavior when it could not sit down to untie its legs.

Teleport

  • Fixed teleport on the “Spy Hideout” map (the button was not active due to the lack of a navigation mesh).

First Person Mode

  • Entry to first-person mode is excluded in all states except basic. (Previously, he broke the controls when you left him in the residual hostage position).

Captive Struggle

  • The possibility of resistance when moving is excluded.

Photomode

  • Fixed a bug where the standard interface was called when exiting photo mode.

Character Team

  • Fixed a navigation bug after exiting the character card (Quick action keys only worked after clicking on the character window or button).

  • Fixed missing menu entry sound and overlapping buttons.

  • The command menu has also been added to the Canvas Switcher layout, so it should not pop up on other GUIs unless it is available.

Action Log

  • The notification panel has been added to the Canvas Switcher plan, the panel is now in overlay mode (Previously, the panel was created on each interface separately and caused errors in displaying messages).

World Common

  • World Hints have been added to the Canvas Switcher blueprint. Now tooltips do not overlap other interface elements and are displayed only on the layers intended for them.

Key Mapping

  • Added missing control keys to the Key Mapping menu.

Captive Place

  • The use of a team member as a prisoner is excluded.

Binocular

  • Fixed marks on characters.

  • Fixed zoom scrolling.

  • Added missing tooltips to the panel.

Blindfold

  • Added a post-processing effects manager for the game character; now effects like blindfolds are displayed only when controlling the character on whom this effect was applied.

Cloth

  • Fixed a bug with shimmering pantyhose.

Files

Comments

Jmperalta 55

I quite liked the version but there is still something missing, for example the enemies will come to a time when they are going to put a leash on us and tie us to a capture area and that

Nanney Teasford

I was going to add this in the current update, but the AIs weren't ready to use the leash because they all still rely on individual logic and don't cooperate with each other. Simply put, if several characters tied you up, each of them would put a leash on you, breaking all behavior, leading to freezing of controls and so on. I could not include this feature in the update knowing about this problem. I'll add this later...