Home Artists Posts Import Register

Content

Hello people, this time the review of the next update is a little late... Let's get down to business!

The next update is mainly aimed at correcting numerous errors from the transition to a new development branch and improving some systems and services, which, in the opinion of many, were controversial. So, what's new:

Engine:

  • The engine has been updated to version 5.4.1

Input:

  • Enabled additional input on Num Key for quick access slot selection

  • Enabled additional input on Num Key for binding an item in the corresponding menu.

  • Additional keys on the keyboard “Left”, “Right” are included to switch the purpose of the item.

  • Keyboard icons have been completely redrawn and correspond to reality.

Animation:

  • Linear acceleration of walking and running animation transitions. This makes the animation a little sticky and prevents jerkiness between transitions.

New Restraints:

  • Headbag with eye hole.

  • Headbag with a hole for the mouth.

Agents Uniform:

I started experimenting a bit with physical clothing and added a few distinctive features for the agents.

  • Added a physical skirt for all agents.

  • Added neckerchief for all agents.

  • Added physical armband (recruits only).

Restraint Preparing:

Added item preparation decorators that you can apply to your character. Essentially, this is a series of rules that allow or prevent you from using an item in a given context

  • Added item overlay error notifications.

  • Added item deletion error notifications.

  • Added exceptions to the use of most items to avoid re-applying, adding incompatible items or techniques, as well as overlaying items with form modifiers.

Gameplay Preferences:

Added preferences tab to game settings

  • AI can use mittens.

  • AI ​​can use a blindfold.

  • AI can use the headbag.

  • AI ​​can undress another character (the AI ​​can still change the character into different clothes if required).

Bolts:

  • A knot component has been added to the bolts, now you can attach a leash to them

Leash:

  • The leash now has physical behavior.

  • Added a new connection condition. Now you can create a link between two separate groups.

  • Added an assistant pointing to the leader of the chain in the group to determine the order of the tether (Orange pointer at the connection point).

  • The dynamic material highlighting the strength of the leash has been removed.

Canvas Switcher (Service):

Added a number of interface overlay management services:

  • No more overlapping interfaces, now all GUI elements are initialized at the beginning of the game for each controlled character.

  • Fixes UI duplication when you take control of a team member.

  • Returns the same interface state when changing the controlled character.

  • The state of the interfaces changes regardless of whether the character is currently under control, which eliminates the display of the wrong interface when changing the controlled character.

Captive HUD:

  • The toolbar for changing poses in hostage mode has been completely updated. Now they reflect a concrete action instead of an abstract one, as was previously the case.

  • The durability of the item you want to remove is currently highlighted in a different color.

  • Hints for removing items have moved to the item durability panel.

Base HUD:

  • An indicator has been added to the main panel indicating the appearance of new items in the inventory, and it also indicates when it is possible to open the inventory, since in a number of changes access to the player’s panel has become completely inaccessible.

Character Team:

  • The team management interface has been restored to its normal form.

  • The character card has been redesigned. It now displays a character preview based on their race.

Captive Pose:

  • In alpha mode, an automatic exit from the hostage pose has been added if your arms and legs are free. (Exiting some animations may not look right, I'll fix that later).

A list of bug fixes will be attached to the update post as it may change, I'm still polishing it. Update 0.6.1.0 will be released at the end of June (25th - 30th). Good luck to everyone guys and see you soon!

Files

Comments

tamy rey

I hope to soon see different bondage positions such as hogtied and ball tied

Nanney Teasford

Although I have written the necessary tools, it is not yet entirely easy to implement new poses. I will most likely complete hogtie pose, tying my ankles to my thighs, and cross-tying my ankles. But this also takes time, so I hope for your patience.

LazyLexy 212

But there's still no way to fix the fact that my PC quarantines the game after downloading it because it thinks the game is a virus?

Nanney Teasford

You know, third-party antivirus programs can be very picky about any software without a digital signature or simply about programs installed not from a digital store or something like that. In my case, on my work computer, Windows Defender does not throw any exceptions, much less register executable files as a virus. I don’t think it can be on my workstation, because it doesn’t even have direct access to the Internet. The only thing I can advise is to add the executable file to the exclusion list of your antivirus. While the game is distributed via a direct link from the Internet, this is the only solution at the moment.