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Hi people ! I've been putting off the work I want to do in the next update for a long time and now the time has come. The new update will include the following innovations:

  • Bondage techniques panel - You can choose exactly how you want to tie the hands or feet of your victim, as well as choose patterns for additional restraints. For example, how to pass the rope between the legs or how to tie the shoulders or elbows. I’ll make a reservation right away - this system will only work with objects that support this function (for now these are only ropes or their alternative in the future).

  • New behaviors of hostages - with new bondage techniques, new behaviors of tied up girls will be added. At an early stage, it will be possible to improve the basic pose to the hogtie pose, the frogtie pose, as well as all the contextual animations for mummification. The new behaviors will also include animations for transitions between positions and animations for moving in a bound state for each pose, respectively. Recruiting hostages - you will have 2 slots available to hire recruits. You will be able to switch between them and take control, for example, if your game character is locked in a cage and cannot get out on his own.

  • Tactical Innovations - If you attract unwanted attention, a sprint will be added for you. You shouldn’t take it as a sure-fire way to get away from a problem; it’s just a consumable speed boost that will give you a slight tactical advantage over the enemy. For those who like to behave carefully in enemy territory, a “Bolt Thrower” with several types of darts will be added for you, in order to put the enemy to sleep and effortlessly tie him up or infuriate him and force him to attack his own. To make it easier to detect the enemy, "Binoculars" will be added. With its help, you can scout out the situation from afar, as well as put a mark on your opponent or slaves. If you get into trouble, smoke bombs will be available to you. With their help, you can temporarily disorient the enemy in order to escape.

Release plans - this update is very complex, so I decided to postpone its release to the end of May 2024. I hope you are interested in the project enough to wait a little =).

Now let’s talk seriously about the project’s development plans. The game is already a little over a year old and I’m trying to actively develop it and add new functionality, as well as fix problems and not the best solutions, based on the opinions of the players.

Recently I came to the conclusion that I spend too much time on the project, distancing myself from friends and flying somewhere in the clouds, thinking about the project at my main job, so I am publishing this news for all subscribers. The next update 0.6.0.0 Alpha and subsequent releases will be available only with a basic (currently only) subscription. I don't plan to change the pricing anytime soon, at least until the full story campaign is released. All previous versions including 0.5.2.1 will remain freely available. In addition to paid subscribers on Patreon, future releases will be available to a small beta testing group, and a group of volunteers who help me with translation into other languages.

Also, all news regarding future updates, gameplay demos and innovations will be available to all Patreon subscribers.

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