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Major fixes:

  • Fixed AI navigation of characters that were initially hostages (demonides could only go in one direction).

  • Fixed the player character freezing after being tied up.

  • A component has been added to handle binding requests. Now enemy AI does not rush at random characters to tie them (Sometimes they did this unnecessarily if they see several characters, one of which needs to be tied).

  • Additional requests have been added to the general behavior model, now enemy AI does not try to tie up slaves who are tied to a chair, etc.

Additional AI fixes:

  • Target bugs fixed. Enemy AI can now free friends.

  • Added a new feature for enemy AI. Now they can free their friends (imprisoned in a cage or tied to a chair, etc.) from captivity.

  • Removed restrictions on enemy AI. Now they will resist and try to untie themselves even when they see you.

  • Enemy AI may now try to run away from you if you have them tied up.

  • Fixed the behavior of enemy AI when they lost sight of you (Previously, their logic was stuck on finding your location). They now return to their previous route if they couldn't find you.

  • The priority of goals in the logic for enemy AI is divided, this will help them act more adequately.

Optimization:

  • Added nodes for the skeletal meshes of all new items from the previous update.

Download (Google Drive) - https://drive.google.com/file/d/1vR7wBl2c_kTaD0hGsuRG4cqsFw6J1hf5/view?usp=sharing

Download (One Drive) - https://1drv.ms/u/s!AhdvsQULXf-2gzpk8F-JR8Zjxu7-?e=e0wowJ

Download (MailDisk) - https://cloud.mail.ru/public/6C2b/vPEPyDCRr

Comments

Shawn

Can't download any version at all except 0.5.0.0 because Google Drive just says too many people have viewed it recently.