Changes to the game mechanics (0.1.9 beta) (Patreon)
Published:
2019-09-15 11:18:22
Imported:
2021-03
Content
Hello everyone,
I have finally started working on changes I wanted to do for quite some time now.
I wil try to explain the whats and whys in this post.
1) Better game balancing / improvement of "grind feeling"
- Early game play is a bit boring and repetitive
- There are too many talk about options with generic content where most of you probably just mindlessly click through without reading them
- The game kind of drives some players into the direction of "stats farming", before they really start playing, which although not strictly necessary.
- Steps taken so far:
-- player starts with 25 company favor to get the smart watch a lot earlier
-- requirements for endurance, charm increase has been adjusted
-- no more endless hugging/kissing, see below
-- stats farming will be limited, because of the max stats blocking further advancement
2) Making better use of the max stats (max affection, max love) in the game
- The max stats were never meant to be used the way they are now. Meaning you have another parallel stat that you need to increase point by point doing endless kissing and hugging.
- With the next release, this will start to change. Beginning with Amy, who is as so often in the past the guinea pig for this change.
- What will change exactly: The max stats will no longer be increased point by point, but in huge meaningfull steps. Meaning you will have something like a max stats "level", that is related to the requirements of the scenes. The checks will still be done on the "normal" affection / love stats. But you won't be able to rise them bejond the max stats.
- Level 2 is the startig point: max stats are 35 for love and affection (they have been 50 so far), level 3: 50, level 4: 75 and level 5 will be 100.
- There will be quests to raise the max stats for each character and level. These quests will be a mix of already exisiting stuff and some new things. (e.g. for Amy to reach max affection level 3, you have to do all the 4 workouts with her.)
- What does it mean for gameplay:
-- no more endless hugging and kissing, I will adjust the rewards to not render the actions completely useless
-- you won't be able to do certain scenes, events, appointments, until you have done the quest to raise the max level accordingly
-- this gives the opportunity to have more personal and character specific quests and also chats with the girls right from the beginning
-- since we have so many scenes/events/etc. for the girls now, it can be a bit confusing what to do when. The additional quests will help to give some direction. the game will still be non linear, no worries, but with some more guidance in form of quests. - The downsides:
Completing this change will take a lot of time. 6 quests have to be added for each main girl + the special girls (except maybe Joy). Some will be reused, but I try to have some indivual stuff for each girl too. And the quests need either be able to use existing scenes (not easy for girls with low content) or have to use new content.
So the only way to do it, is to have the new and old system in parallel. Meaning one girl after the other will be switched over to the new system, when all necessary quests are done.
In addition, I have to make sure, that you can do each quest with the restriction of the max stats in place. So having a check with love 75 in a quest to get max love to level 4 (which is 75) will break the game as in you won't be able to finish the quest without cheating. This might sound simple, but there are several hundred checks for love/affection in the game already.
Some final words:
With a high probability this will mean that there won't be a version 0.1.8.3, because adding all the necessary quests and making sure you can still use and play with Amy will take a lot of time.
Thanks for reading. And now you can start complaining or screaming :)
Darkhound