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An update on my progress toward fixing the issues introduced by the Cyperpunk 2.0 update and Phantom Liberty: I've fixed some of the bugs, including a serious problem with the gorilla arms implant, though the most annoying glitch- the wildly stretched geometry on random open-world NPCs- is still eluding me, unfortunately.  The only solution I've hit on so far is re-creating all of the appearance files from scratch, but that's going to take a while and may also need to wait for WolvenKit to release another 2.0/PL bugfix update.

In the mean time, I've moved all of the NPC edits into separate archive files, so they can be enabled or disabled separately from the core mod- that way, you should have the option of temporarily disabling the exotic background npcs until I can fix the bug.

In more positive news, I've added a couple of shard books to the open world with exotic lore- one in V's apartment and another in Judy's.  These only appear in saves where you haven't already read all of the shards in those locations, but for those who have, you can also read them at: https://docs.google.com/document/d/1-NeQTTC0bhFl7Odq9kiJlaTsa1N38QjWNGwHE-QIF5U/edit?usp=sharing .

The 0.95 mod update can be downloaded at: https://drive.google.com/file/d/1TndWM8wGgCiGWIx59Z1KhyoagHJ0cj-6/view?usp=sharing

You may also want to download the newest version of CookedApps_Nulled at https://www.nexusmods.com/cyberpunk2077/mods/8127 . That mod hasn't been updated for 2.0/PL as of this morning, but once it is, that might fix a few of the issues people are experiencing.

Comments

pedro miguel

I am loving the mod,but is there any possibilty that it can support yhe arasaka arms mod?

Wandering Corvus

I'm seeing an issue where equipping any of the arm cyberware parts results in either the fur texture reverting back to the standard skin, or the arms just turn invisible.