Patch 1.2 feedback report (Patreon)
Content
Hey guys,
thanks for your feedback. I'll give a quick rundown.
- There is a bug that makes Splatter unresponsive at the final training. I'll look into it and get it fixed. This will also cause to have Splatters WINNING condition not trigger properly. Leaving the impression that you have to drain her entire life bar (I assure you, that's not what is expected of you). To beat her, you actually only have to get her at 90% of her life bar. But because of the bug that stops her "sequence", this condition doesn't trigger mid fight as it is supposed to. This is a serious bug and I will make sure it gets fixed next patch, so that the encounter can play normally. I apologies for the inconvenience in the meantime, and suggest you enjoy Splatters GAME OVER for now.
- Overall, Splatter seems like too much of a choir for many. Some have suggested a skip option. I won't do that, BUT.... I will nerf her so that beating her is relatively easy. It will still require new players to figure her pattern out, but it won't be a choir where getting the best sequence of attacks makes it work. So it won't be a drag to beat her next time, beating her will be more consistent. Essentially next patch: If you figure out her pattern, you will beat her, no matter what.
- Skipping failure sequences. Sounds fair, can be tedious after loosing one time already. I ll add this option in the next patch,
- Someone has suggested to remove default RPG assets from the file to reduce loading time. A great suggestion, will do just that.
For now, I must focus on the Akame set, but expect a patch later this month that will address those issues (Patch won't really add new content, just address the problems mentioned here.) If you have other issues do let me know and I'll be sure to look into them.
The juicy content this month is still going to be art work for the Madame bijou dolls.