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Formerly known as Carl's Difficulty Mod, the heavily updated Gameplay Overhaul mod evolved to the point it needed a name change. It seeks to alter how things work on a fundamental level with many systems and add depth where there was none. It also improves various features to make them more enticing.

New Update and Discord

Patrons $5 and up can now access my Discord and directly influence the mod, get early previews, and participate in polls etc. to help change the direction of development.

EVERYTHING Carl's Gameplay Overhaul changes:

In the Patron-only ($5+) Version:

You can download the patron-only version here 

  • My Dine Out Reloaded:
  • Chef Bug Fixed
  • More Sitting!
  • Faster Cooking
  • Paparazzi NOT Allowed
  • No Singing Autonomously
  • No Viewing Paintings
  • No Celebrity Hype
  • Kids Cannot Make Messes
  • More Customers
  • Less Dropped Food 
  • Dating: Sims interrupt others who are dating less often
  • Dating is about how Sims FEEL not Goals
  • Good Date: If both Sims are happy, you get a good date.
  • Benefits: A good date will help for 3 days! The two Sims will have an easier time with romance interactions during this time.
  • Good Date is a fine buff that will not impact your Sims' emotions.
  • LEAVE Function: Sims can be told to LEAVE immediately. This does not work only on dates, but everywhere on any NPC. You might be careful with it in some scenarios where an NPC is essential!
  • Goals can still be pursued on dates, but they will not be a factor on whether the date was good or not. The Mod's Satisfaction System must be enabled to use these new features.
  • Gardening: Gardening actually takes a a bit of work, requiring more frequent watering.
  • Gardening: Sprinkler range increased by 60%.
  • Gardening: The garden bots from Discover University do their job much better.
  • Gardening: Splicing plants is once again useful for getting rares.
  • You can download the patron-only version here

In the Public Version:

The free version can be downloaded at the bottom of this post. This is the entire mod, just a few versions behind the Patron version.

V1.39 Update:

  • All foods have calories. This evens things out. Many had 0.
  • Fitness: Sims now have a basal metabolic rate, meaning they burn calories every day.
  • These two combined mean Sims can lose weight through both exercise AND DIET.
  • Elders who have average fitness are able to work out longer
  • Elders are able to swim more now, despite EA seemingly thinking swimming is more dangerous for Elders. IRL it's a great activity for them. Easy on the joints eh.
  • The New Potion of Youth will restore Sims to the youth, but also reduce their body fat if it's high, making them a fit young adult.

Plus all previous updates:

  • Important things like Go Here and Open Fridge are always in the #1 spot.
  • The Social Menu is reorganized and greatly improved.
  • Emotion: Bad moods hit harder and last longer. Difficulty settings are available on the mailbox. Default hard, medium in between and easy = base game. Of course.
  • Financial: Gains of money are halved, but this can be disabled on the mailbox.
  • Financial: Bills are increased substantially, to force your Sims to budget. Set this to easy on the mailbox to disable it.
  • Satisfaction: is tied to happiness. Having a really good or bad day can add or subtract from a Sim's current satisfaction. Satisfaction is given at 7am each day.
  • Satisfaction: gains from Aspirations are reduced a bit to reflect their low difficulty.
  • Relationships: It takes time to build friendships. Sims can only gain so much each day.
  • Relationships: Having matching or opposite traits helps determine compatibility between Sims.
  • Relationships: Friends and family are more forgiving of failure in socials than strangers.
  • Relationships: Friends and family are the best way to gain social.
  • Relationships: Less calls from Sims who are not friends. It's required to invite you out.
  • Relationships: There is a new Hang Out party type with no goals. It eases bad moods to be with your friends and helps slow social decay.
  • Relationships: Hang Out will give Sims satisfaction the following day.
  • Relationships: Charisma increases the amount of friendship a Sim can gain in a single day.
  • Careers: These now have a difficulty setting. Defaults to hard, but can be set to medium or easy (base game level). Hard slows gains but friends and logic can help.
  • Careers: Logic helps with all careers, giving this skill a purpose.
  • Careers: Meeting coworkers is more reliable.
  • Careers: Having friends actually boosts your career gains, especially with Coworkers.
  • Fitness is now a useful skill, and provides Sims daily satisfaction gains when they've "had a good workout" and not gotten too fatigued.
  • Fitness:  Failing to level it will lead to aging a bit faster after adulthood. However...
  • Charisma and Logic: are both improved. Logic helps with career gains, charisma helps with friendships much more.
  • Potion of Youth: Greatly improved and now takes a Sim back to Young Adult at a higher price tag.
  • Be Careful: Fires are a bit more likely to spread to objects if not extinguished quickly.
  • Naps: Naps did little, so now freeze your energy decay for a couple hours after taking one. This helps you get a bit more oomph out of using them.
  • Less Sniffing: Sniffing the air (Bust the Dust) and other repetitive routing events happen 75% less often.





Extra Details

Income

First, incomes are halved from all sources that count as income. Anything from selling a painting to career payouts and insurance payments after a fire. This is to slow down the early game and make you think about what you want to buy, and enforce some budgeting.

Bills 

Bills are increased substantially, primarily via property tax. I wanted it to be this way because not everyone owns Eco Lifestyle. Rich Sims will need to keep money flowing in order to maintain their lifestyles. What's rich? Well, Bob and Eliza Pancakes' home will cost them about 8k a week up to 10k if Neighborhood Action Plans are enabled. Their default is only 4k.

Relationships

Sims will suffer heavy penalties to relationship gains and losses, but only with strangers and acquaintances. Family (not just household members) and friends will not be as heavily penalized. Sims will gain less friendship and lose more on a failed social, so don't spam them without regard for conversation tone, the emotion of your sim and the emotion of the target.

A New Purpose for Friendship

Sims don't gain much social need from Sims who are not friends or family, starting at friend and up. You'll only receive half social when talking to strangers, encouraging your Sim to socialize and maintain friendships.

Career Gains

All career gains are reduced by 40%, making it harder to get promoted in a single day. This will make reaching level 10 a bit harder, and heavily penalize your Sim when they got into work in a bad mood. You'll still gain some performance, just not very much. If you skip work, you'll lose 1.5x the usual work performance. Both the gains and losses can be offset with Logic and Charisma (read on)

Emotions

Emotions ill be a bit harder to manage, in particular on other Sims. Major life events such as divorce and the death of a loved one will have their durations tripled. All negative moodlets that are weak are twice as strong in order to overcome the massive amount of happy sources in the game. If the duration is under 6 hours, it's doubled. Those with a duration longer than 6 hours are tripled. Strong moodlets like a bladder failure have a single point added to them to make it a bit more dangerous but are not doubled thanks to player feedback.

A New Purpose for Charisma and Logic

It's a very minor thing, but Charisma and Logic are rather boring so I've given them a tiny extra feature. First, Charisma will help you to regain some of the relationship penalties. Each level will add about 2% to your gains and subtract 2% from your losses. This will not bring it to base game levels, but it'll offset those penalties a good bit.

Charisma also joins Logic in the Careers system. Having Charisma will reduce the amount of work performance you lose when skipping a day. Logic increases work performance by a couple percentage points per level, giving you some reason to bother with it.

Things I Hate

I dislike how often the game does things like sniffing with the vacuuming pack, or slipping on ice/mud. I've reduced the frequency of these events to only 25%

The camera exploit has been removed from the game and you'll lose half a point of friendship for using it because I'm a jerk. It's not a big loss if you really want to take a picture, just a slap on the wrist to let you know not to do that =)

Things YOU Hate

Sims you barely knew - and pets you were neutral toward - will no longer give a 2-day +2/3 sad debuff. This is ridiculous. My mod knocks this down to about 8 hours +1 only. It should no longer last your toddler's entire childhood if the maintenance man dies and the mod will make it hit +2 only. Previously it was hitting at 6 days for +4/+6 YIIIIKES.

Overall Goal

You will need to budget, plan, and care for your Sim's emotional state much more. In order to get rid of negative moods, you'll need to actually make use of the emotion decay activities like punching bags when angry or talking to others about how you feel in order to get rid of those negative moods. Sims you talk to are much more likely to be in a bad mood, making success rates drop and making them harder to befriend. Careers and Relationships are tougher, but investing time into logic and charisma can help reduce the difficulty a little over time. 

HOW TO INSTALL

If you already have the mod, delete all files related to it - the config, log, package and ts4script files from your mods folder. Four files. Download both the ts4script and package files and place them in your Documents/Electronic Arts/The Sims 4/Mods folder. If asked, choose yes to overwrite/replace existing files if you are updating without following instructions lol.



Comments

Anonymous

This sounds absolutely amazing! Can’t wait to play around with it!

Anonymous

this sounds like a great idea! excited to try it out!!

Anonymous

Is this compatible with other mods like meaningful stories?

Anonymous

Not to be negative - but I will explain: The MCCC can cover some of this mod, and Meaningful Stories can also do this - but I appreciate the effort in a complete effort to tune the game to feel more realistic. But, I think the game should have more gameplay to offset the ease of selling skill items and lacking ability to manage your money or bills. (Not every sim is a Grinder!) Modding the bills and expenses to be more well-defined, or the ability to save and earn capital gains would be a lot nicer than flat cuts and boosts to earnings and expenses. After toying with both MCCC and Meaningful Stories - I can say they have that part covered very well and users should use those to fine-tune economics and emotions. But what else could you do? There's a lot of vectors for balance in the game. Time for each action, time lockouts for taking certain actions, introducing small things (Savings and interest!) or introducing new random events that introduce a little danger or risk or misfortune can do a lot. Keep working hard! Someone has to dig very deep into the game, and I think you can do it! Keep working on this mod!

carlssims4guide

Great comment. I understand that they can do some or all of that, but I'll be basically flavoring this with my own desires. I've just made relationships take a bit longer to build, and negatives take more. I will absolutely be digging deeper as you recommend. I'm just gettin' started and laying the ground work :)

Anonymous

I'm having some trouble with the mod: my households aren't always loading and I just now wasn't able to switch between sims in my household. It also doesn't save! (|Although I don't get any errors, my save file just doesn't get updated) I do have other mods. Any tips on how to trouble shoot this? Or are there any know mods that conflict with this one? I do really love the idea of this mod! The sims is way too easy :)

Anonymous

I've been testing a bit: if I only got this mod in everything runs smoothly. Once I put MC Command center in I'm getting this bug (I removed all other mods and cc). I tried deleting my MC command settings, which did not help and I repaired my game, also with no effect. This is the save file I was testing it with: https://drive.google.com/file/d/1ZZvnlcg3iix-5JubYfzOQBjAAL-984G5/view?usp=sharing I was playing with the sim named Rose.

Anonymous

I'm not sure if anyone else has noticed but this mod wasn't allowing me to save my game and it altered my sims's ability to age up properly. I'm not sure if it conflicts with MCCC or with another mod. I'll be sure to let you know!

Anonymous

Carl, have you considered editing the skill XML yet? In looking into it, I found that fire skill chance only has 3 tiers instead of changing with individual skill levels. I also found immunity to fire at level 1, and blacklist and whitelist entries that led to immunity and a further long (48h) period of immunity after a fire. If you want to add further complexity, that might be an idea.

Anonymous

Love it so far! ....except.... Is there a way to separate the mods? Like money v relationship? Or exempt toddlers from all relationship boosts, as unlike children and adults they don't have a way to actively work it down? My toddlers have a +6 sad because a repairman they never met died on their lot....it's lasting for 6 days, their entire toddlerhood! No biggie, just thought I'd make that request, thanks for making this!

carlssims4guide

That is kind of funny I don't think I will separate it out for that exactly but I will definitely fix the toddler's thing if I can tonight

carlssims4guide

Sounds good. I'll be coming back to this looking for feedback and will investigate this down the road. Thanks for the suggestion - it's a good one.

Anonymous

Any chance that the emotion buffs can alter with lifespan? I'm playing a short lifespan legacy and if anyone dies they are sad for their entire childhood or half their adulthood!

carlssims4guide

Hi Claire. I'm working on this for you right now. It's very sensible. My mod would then impact strength but not increase duration on short life span. I'll see if I can get it working and let you know ASAP

Anonymous

Was this updated? I saw your Youtube community post (1d ago now) but I can't tell if it has been.

carlssims4guide

Yeah it did get updated - I made sure that it tones stuff down if Meaningful Stories is installed, but that's all... still, it's something a lot of people wanted. There would be a lot more going on but I got stuck on a very difficult issue that I haven't resolved after 4 days but did learn a lot from the process :)

Anonymous

How does this mod work with SimRealist's SNB Bills?

Anonymous

Carl - thanks for tackling this. This is huge. &lt;3

carlssims4guide

I haven't got to test it yet! Sorry about that. You could tell if it was working if the mod doubled bills, but if that mod touches them or changes them it might be a bit more expensive than you'd like.

carlssims4guide

I am having a lot of fun making it. I'll have to get around to doing a brief LP with it so I can get a feel long term for all of my changes at once. I do a lot of testing but haven't got into the meat of a play session in a while.

Anonymous

Hey there. I have been testing this mod without other mods installed just so I can gage better how it is working. So far it's great (although I am still finding the romantic relationships a little too easy). It would be great if you could get the game script to match the changes (ie having the career information box reflect the changes in the amount being paid.)

Anonymous

I am enjoying this mod a lot! Thank You for making it! It's fun to watch your Worst Mod Ever Made video to see how far you've come in mod-making; keep up the awesome work! &lt;3 I did come across a bug, though: my sim is doing Jungle Adventure temple runs and I was smart enough to bring a tent along this time, however the interaction Place in World on the tent does not work. The action is immediately cancelled once it comes up in the queue, no routing failures or anything. The only mod I removed was the Difficulty Mod and the interaction then worked; I also removed all my other mods and just had the Difficulty Mod and the interaction cancelled again. Not sure if it's all Place in World items, but tents for sure. Just wanted to pass what I found along; I do look forward to seeing what you add to the mod! :)

carlssims4guide

Just so you don't miss it, check your inbox and/or grab the updated files. Easy fix... thanks for the report and letting me know how you feel about the mod! I am enjoying the project :)

Anonymous

Since the last update (of the game and the mod) my game runs really slow and my computer crashes after about an hour of gameplay. The only fix I found was removing this mod, which makes me really sad. It's just too much for my pc. Is there a way to make it easier for my pc to handle? I didn't have trouble before the update.

carlssims4guide

I'm sorry Terah. That's really crappy to hear and I also apologize for missing your post. I'll have a look to see what might be causing it. Anyway you could email a save game to carl@carlsguides.com?

Anonymous

Is it possible to turn off/on the different aspects of the mod? For example, I love nearly everything here, but I actually don't want to have to work so hard on relationships all the time. I totally understand why you'd do that, though.

Anonymous

Hi! Does the free version include burglars? Sorry if I missed that part

Anonymous

Okay thank you!

tammy dancer

Hi!! Been wanting a mod like this since forever, So, Thank you. With that said i want to report that the kids are still making messes in the restaurants.. ALOT! and even though my sim ordered twice he never got his meal. Is there something I'm doing wrong?

tammy dancer

Ohhh. So I need the patreon Version

tammy dancer

I'll go get that now. YOu deserved the support

tammy dancer

Oh so I need the patreon version?? I'll get that now. You totally deserve the support!

MOLLORY

Traduction French ==&gt; https://www.mediafire.com/file/vp2fs55jtena6pg/Carl%2527s_Sims_4_Gameplay_Overhaul_Mod_FR.rar/file

Anonymous

do you need all the packs? cuz i dont have 1,000 dollars to spend on sims 4 packs

Anonymous

Hey there! Do you have any plans to create settings that would change the rate at which sims gain skills? I feel like a "harder skills" mode would be right on brand for this mod. :-) Loving everything so far!

Anonymous

will you be releasing the burglars to the public?

Anonymous

Hi Carl. Is this mod compatible with MCCC? I assume any mods that alter bills, job pay, etc. would conflict.

Intern Waffle

PLEASE make this mod into a series of modules! I've been playing this game since the day it came out- which means I already know how I like my bills tuned, I already know how I like my careers and skills tuned, etc. I know the main balance changes can be turned off but it would be great to be able to pick and choose what parts do and don't get installed. I would hate to have to sacrifice the changes I like and have already implemented for the ones I'm not personally interested in (or for major features like dine out fixes and burglars). Plus having everything as one single mod massively increases risk of incompatiblity and means more broken stuff with updates. Please please please consider making this into individual mods! Thank you!

Anonymous

Oh man i was with you and so psyched until the thing about the camera. I earnestly enjoy my Sims taking selfies and use them to decorate their bedrooms. I don't see the problem with that :( I would also really really be interested in modules if possible even behind the $5 paywall which I'm going to do because i want to support your hard work. But i truly enjoy other mods like SimRealist's SNB and Bills. I feel like my Sims careers are balanced enough i don't mind the money they make. That's just me and my playstyle though haha

Minimouette

This might come as a stupid question, but is this compatible with the mod Meaningfull stories that overhaul emotions?

MOLLORY

https://www.mediafire.com/file/2b876nucyc7airr/Carl_Gameplay_Overhaul.FR_Braville.rar/file /Hi, I deleted a translation file. I have new French translation. Thank you very much Carl's

Anonymous

This adds so much charm into the game that's been lacking since Sims 2 and 3. The first burglar that came into the house legitimately made a bee-line for the kitchen and stole a tray of cookies. Sounds made up, but I grabbed screenshots. Thank you for this :)

Breoni Hester

Oh!! Good to know, thank you!!

Letisha

Please tell me this has been updated to the new patch?

Breoni Hester

Is dine out reloaded still separate as well?

DeeSims

Is GO Lite compatible with the 1.90 patch?

carlssims4guide

GO lite is discontinued If you set all difficulty settings to easy and disable the satisfaction system/relationship caps, you have GO lite with much more control. So you can choose what you want and do not want. I'm sorry it's annoying but it saves me maintaining too many mods and gives you much more control. Set it up this way 1x, and it will carry over between saves :) Settings also do not break on update.

HarshMelon

Hi Carl! Thanks for saving our games once again :) Can I make one request? When you post a new version of this mod, can you include the date and game version so we know for sure that we're getting an updated file? I always check for mod updates after a patch, but sometimes it isn't clear whether the download file is new or not. Thanks so much for all you do!!!

Anonymous

Hey, I don't know if this is supposed to happen but with this mod in my game my sims gets a +1 happy "New to the Neighborhood" moodlet when I start a new game. The moodlet says its from the cheerful trait but my sims don't have that trait. Thought that was super odd.

MOLLORY

hi, I added 3 translations. edit 9/20. https://www.mediafire.com/file/hsxwdk3dlr3ncyj/%2521Carl_Gameplay_Overhaul_V1.53_FR_Braville.rar/file

Anonymous

is this mod still active?

carlssims4guide

Yep! Working well with newer patches. Just working on some projects lately that don't fit the GO theme ... but will soon!

Anonymous

Good morning Carl. Could be there compatibility issues between your calories changes and srsly's coocking overhaul because of the recipe changes?

Anonymous

Will disabling world-specific walkbys in Copperdale apply to the high school students too? (like if I set it so there’s no Willow Creek walkbys in Copperdale, will that also ensure that no Willow Creek students spawn when following your sims to high school?) Thanks so much 😁